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Title                   : The Pagan Temple v. 2

Filename                : pagan.bsp

Author                  : Mike Melzer

Email Address           : m.melzer@worldnet.att.net

Description             : Medium size single player and DM level.

                          There aren't a bunch of fancy things

                          here.  This my very first level, and

                          this is as much a learning exercise as

                          anything else for me. There are many 

                          nooks and crannies to hide in for DM,

                          so keep your eyes pealed!  About a 

                          dozen DM start points.  This is a 

                          revision, a hull error was found in

                          the previous version which slowed play.



Additional Credits to   : Armin Rigo, Creator of Quakemap level

                          editor, and, of course, id Software

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* Play Information *



Game                    : Quake Registered 1.0

Single Player           : Yes 

Cooperative 2-4 Player  : Why not, I guess...2 player only

Deathmatch 2-5 Player   : Yes (Preferred!)

Deathmatch 6+ Player    : Yes, but a bit small

Difficulty Settings     : None, average

New Sounds              : No

New Graphics            : No

New QuakeC              : No

New MDL's               : No



===============================================================



* Construction *



Base                    : New level from scratch

Editor(s) used          : Quakemap, by Armin Rigo plus qbsp,

                          light and vis by id

Known Bugs              : None that I know of

Build time              : Good question, wasn't paying attention!



===============================================================



This is my first attempt at Quake level design.  I tried to make

a compromise between architecture and entities.  There are a 

couple of teleporters and triggers, but no switches or 

platforms.  I'll give those a whirl next time.  I have included

the .map file for other newbie level developers to check out, 

if they wish.



I'd be rather interested in getting any constructive criticism,

or feedback on this level.  There are still a few things I don't

quite have figured out about editing.  Things like texture 

alignment and full list of specs/args for each type of entity.



* Copyright / Permissions *



* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software 



* REQUIRES REGISTERED VERSION OF QUAKE







Copyright Notice: 



Copyright  1996 by Mike Melzer

All rights reserved. 



This file (pagan.zip containing pagan.bsp and pagan.txt), 

or any derivative works thereof, may not be sold or redistributed

for profit in any way without express (not email) written 

permission of the author.  This includes, but is not limited 

to, mass archival as on a CD_ROM and inclusion in commercially

published compilations (books) or ANY Online Service (AOL, 

Compuserve, MSN). 



You are free to copy this file (pagan.zip containing pagan.bsp

and pagan.txt) for personal use, or to make it available for 

redistribution in its electronic format, provided that: 



(1) it remains wholly unedited and unmodified, 



(2) no fee or compensation is charged for copies of or access to this

    file (pagan.zip containing pagan.bsp and pagan.txt), and



(3) this copyright notice and the following disclaimer remain attached



Disclaimer: 

This file is provided by the author "as is", and any express or implied

warranties, including, but not limited to, the implied warranties of

merchantability and fitness for a particular purpose are disclaimed.  In

absolutely no event shall the author be liable for any direct, indirect,

incidental, special, exemplary, or consequential damages (including, but

not limited to, procurement of substitute goods or services; loss of

use, data, or profits; or business interruption) however caused and on

any theory of liability, whether in contract, strict liability, or tort

(including negligence or otherwise) arising in any way out of the use of

the information herein contained, even if advised of the possibility of

such damage. 







Mike Melzer