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		Greetings from South-Africa

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Some info

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Files included are	:OBIWAN2.BSP

			 OBIWAN2.TXT (this text file)

MAP Title		:Office of the dead  ('cause it sounds cool)

MAP Author		:Obi-Wan (it's a nice day here in SA)

E-Mail address		:corneg@icon.co.za

A little description	:This MAP is much bigger than my previous

			 one. That's all I'm saying. Check it out

			 for yourself.

Credits			:ID Software for QUAKE

			:Chris Carollo and Trey Harrison for QUEST

			 (still the best editor out there)

			:Microsoft for EDIT.COM (without it,this MAP

						 would not have been

						 possible :-)

			:C.Grotius and G.Grotius for the use of their

			 time and hardware (Pentium Pro 200, 32 MB RAM).

Other attempts		:OBIWAN.BSP  (single player)

			 OBIWAN3.BSP (single player)

			 OBIDM1.BSP  (deathmatch)

			 OBIDM2.BSP  (deathmatch)

			 OBIDM3.BSP  (deathmatch)



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Some more info

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Hardware used		:For building I used my Pentium 120, 16 MB RAM

			:For final BSP, LIGHT and VIS I used the 

			 Pentium Pro 200, 32 MB RAM

Editor(s) used		:QUEST and (that's right) EDIT.COM

Building time		:An average time would be about 140 hours.

Single Player		:Yes

Cooperative		:No

2-8 Player DeathMatch	:Yes

Difficulty Settings	:Yes

			 EASY - For keyboarder dukers

			 NORMAL - For just normal everyday keyboarders

			 HARD - For all you Quakers out there

			 NIGHTMARE - Do you think you're good enough ?

Any bugs found		:Not really. (e-mail if you find any. Thanks !)

BSP time		:1860 seconds

LIGHT time		:1324 seconds

VIS time		:39614 seconds



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The all important legal stuff

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Please distribute this archive only with all files present.

No copying of my ideas or Quake.

No selling of any of the ObiWan MAP series on any medium.



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You must be tired of reading by now (read this anyway)

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If you have any trouble running this or any other really big MAP when

starting Quake from Win95 DOSPrompt it could be RAM. If you have 32 MB

or more, try this "quake -winmem 16 +map obiwan2". Through normal DOS

it should run just fine with enough RAM.



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			THE END

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