                  I N F O R M A T I O N 

Title                  : Nastrond

Date of release        : 2 October 2003

Files                  : nastrond.bsp - map 
                         nastrond.txt - this file
                         
Author                 : Vondur [Dmitry Svetlichny]

Email address          : von@vondur.net

Homepage               : Vondur's War Supply
                         http://www.vondur.net

Description            : Quake 1 Single Player Level

Other maps by author   : Q1dm - dokkur1-5, ferrum, zed, hook, zed2, lilith, aghast, uzul
                         Q1sp - solfall, koohoo, nehahra project: neh1m9, nehend, t66
                         Q1ra - sannur
                         Q2dm - svartur1-3, compass
                         HLsp - sigur
                         HLdm - scoff
                         Q3A  - kaos, nemesis, uzul3

Single Player          : Yes. 

Cooperative            : Yes. 5 starts.

Deathmatch             : No.
             
Difficulty Settings    : Sure. The map is pretty polished for the each skill.

Base                   : From scratch.

Editor(s) used         : GTKRadiant 1.x.xx (including testage of SPoG's branch)
                         Wally 1.55b
                         Photoshop 7.0
                         Ultraedit 10.10a

Additional utils used  : TreeQBSP v1.90
                         Vis 2.20
                         Light 1.23
                         Wadconv
                         Mapconv
                         
Textures               : Kell's Knave.wad

Known Bugs             : Not sure

Build Time             : Over than 1 year. Some rooms made back in 1998.


                   I N S T R U C T I O N S 

You have to:
1. Unzip nastrond.bsp into ../quake/id1/maps directory.
2. Run Quake. [FitzQuake is preferred]
2.1. Select skill [at the console type "skill 0(1,2,3)"]
3. Then load the map by typing "map nastrond".
4. Play the map.
5. Enjoy it or hate it.
6. Exit the game.
7. Launch your mail program.
8. Write love/hate mail to von@vondur.net.
Good luck...


                          S T O R Y 

Nastrond: In "The Demon in the Ring", a frigid abyss from whence demons are summoned.


                          N O T E S 

This map was building for a very long time. Some of its rooms were built back in 98/00's
when i was learning mapping. Of course there aren't any traces of the old look these rooms had.
Everything retextured, improved, etc. And of course there are loads of new, just built stuff.
A couple of weeks ago I got a sudden desire to finish this map that was lying on my heart as
a heavy stone. And I did it. I polished it rather well i think. Tested properly, tuned for
each skill, etc. And of course one of the main reasons to continue working on this map was
amazing textureset made by Kell. It inspired me to build stuff. Thanks to Kell for such 
a nice set!

Enough typing, go play this bastard!


                     C R E D I T S   T O: 

Kell for the textures [www.signsofkoth.co.uk]

Riot for wadconv.exe [www.orbiter-productions.com/alchemy]

SleewalkR for mapconv.exe [rem.fov120.com]

Qeradiant crew for GTKRadiant [www.qeradiant.com]

SPoG for his GTKRadiant branch which supports Q1

Neal White III and Ty Matthews for awesome Wally [www.telefragged.com/wally]

Bengt Jardrup for his tools [user.tninet.se/~xir870k]

Tyrann for the rvis+ and for the exclusive version of tyrlite [www.planetquake.com/tyrann]

Metlslime for his nice FitzQuake [www.celephais.net]

Testers: GomJabbar, Bal, metlslime, czg, Stubby


                    L E G A L  S T U F F 

This  BSP  may  be  distributed ONLY via the Internet and/or BBS systems. 
You are NOT authorized to put this BSP on any CD or distribute it in any way without 
my permission. And don't remove this .txt file from the .zip archive!


                    Keep it dark and bloody!


                         [ v o n d u r ]
 