================================================================
Title                   : mega_999 example Revision 1
Filename                : mega_999.bsp (.map to come)
Author                  : Bini Parkhurst  www.time2quake.com
Email Address           : bini@time2quake.com
Description             : Increase players health to 999.
                          
================================================================

* Play Information *

Single Player           :yes
Cooperative             :no 
Deathmatch              :yes
Difficulty Settings     :no 
New Sounds              :no 
Demos Replaced          :no 

* Construction *

Base                    : none
Editor(s) used          : BSP alpha .43
                          
                       
Known Bugs              : None.I hope ;-)
Build Time              : I played around with this about 20 hours over 2 days.	
----------------------------------------------------------------------
Revision 1 note: I made one huge oversite in the first version of this                         
of this example.Even though there was no armor in the level,if you
were to put some in, the chamber would not work properly. Well, I fixed
it and now no matter how you go in you come out 999.I send the player
back with 0 armor but this could be changed.I still have not had time
to explain how I am doing this as I've been busy fixing this bug.
------------------------------------------------------------------------


This is not a "real level".This is meant to be an example of
manipulation of the players health to 999.This is achieved
through map editing without the use of Quake-C.I usually dislike
tremendous health and weapons increases in Quake patches but
if used judiciously (yeah right,someone is gonna cut and paste
a dozen of these health chambers in some crazy level)this might
work nicely.The demo works in both single player or death match mode.
Your health  is boosted to 999 when you get the special health and it
doesn't tick down! This is a one shot deal. There are reasons for
this which I will make clear when I document this thing.I will include
the .map file and explain the workings as soon as I get a chance.You can
check at my site www.time2quake.com for info on this and other Quake stuff.
