# auto-generated text file
# filename: mce.bsp
# date: Mon Aug 11 00:52:43 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/hknight/hit.wav (quake)
sound/items/health1.wav (quake)
sound/items/itembk2.wav (quake)
sound/items/r_item2.wav (quake)
sound/misc/medkey.wav (quake)
sound/misc/trigger1.wav (quake)
sound/player/tornoff2.wav (quake)
sound/weapons/ax1.wav (quake)
sound/weapons/r_exp3.wav (quake)
sound/buttons/switch02.wav (quake)
sound/doors/latch2.wav (quake)
sound/weapons/lstart.wav (quake)
sound/misc/null.wav (quake)
sound/doors/drclos4.wav (quake)
sound/doors/medtry.wav (quake)
sound/misc/null.wav (quake)

# required mdl files:
progs/flame2.mdl (quake)

# textures used:
#fuglyfire
#teleport
#water0
adoor10_1
azwall1_5
batt0sid
batt1top
ceiling5
city5_3
city5_3tr2
city5_3tr3
clip
column01_3
column01_3b
column01_5c
column1_5c
contract_64
cop1_1
cop1_8
crt1f
crt1s
door01_2
door03_5
door05_3
door1_2rg
door_bed
door_books
door_tools
dr_met1_64
dr_runegate
dr_sq5
dr_stardial
dung01_3
escher1
escher2
escher3
escher4
escher5
f_051
flrs2
key02_1
med100
med100s
med25
med25s
metal5_4
metal5_4wd
nail0sid
nail0top
rock1sid
rock3_2
rockettop
rome19
rtex088
rtex089
rtex090
rtex242
rtex466
sfloor3_2
sfloor3_2gr3
shelf_1
shelf_64a
shelf_beams
shelf_jars
shot0sid
shot0top
skip
skygray2
trigger
uwall1_3
wall11_6
wgrass1_1
window1_1
wizwood1_4
wizwood1_8
woodflr1_2
wswitch4
