[2/2013]================================================================[v1.0]

Title                   : Ascending & Descending

Author                  : negke

Website                 : http://negke.quaddicted.com

Description             : Small medieval/realism puzzle map.

			  It is based on the well-known lithograph of the same
			  title by M.C. Escher, although without the visual
			  paradox.
			  
			  Gameplay is slow and largely non-linear with the
			  main focus on key-hunting/finding secret areas in a
			  fairly cramped building.

			  Additionally, the singleplayer mode features custom
			  item boxes with slightly modified amounts of ammo.
						  
Credits/thanks		: Maurits Cornelis Escher
			  necros, Scragbait, Spirit, than
			  
==============================================================================

Installation and Playing

Copy mce.* into your Quake\id1\maps directory. Then start the game, bring
down the console by pressing the "~" or "^" key and type: map mce

To change the difficulty, type skill 0/1/2/3 before loading the map.

If you use an old engine port, you need to run it with a larger memory heap:
glquake.exe -heapsize 32000

==============================================================================

Map Information:

Game			: Quake

Single player           : Yes

Cooperative             : Yes

Deathmatch              : Yes 

Difficulty settings     : Yes

CD track		: 11

Textures		: Quake101.wad, Timfixed.wad, Knave.wad (by Kell),
			  Rogue.wad (by Rogue Entertainment), Hexen.wad and
			  Hexen2.wad (by Raven Software), a few prints by MCE

Known bugs		: Grey flashes in software engines -> increase
			  r_maxedges and r_maxsurfs to something very high
			  (25000 perhaps) before loading the level

			  Possibility of packet overflow in older engines ->
			  switch to source port with increased limits or play
			  with corpse removal mod

			  DirectQ 1.9.0 freezing when activating the seals ->
			  revert to older version 1.8.8(1) / this may be fixed
			  in version 1.9.1

			  Skip walls not working properly in DarkPlaces ->
			  set sv_gameplayfix_q1bsptracelinereportstexture 0

			  Singleplayer entity hacks causing QW engines/servers
			  to crash on mapload -> comment out or delete all
			  three instances of "use" "boss_death9" in the .map
			  file and recompile with txqbsp/light -onlyents
			 
Tested with		: Fitzquake 0.85, Fitzquake Mark 5, Quakespasm 0.85.8,
			  DirectQ 1.8.8(1), DarkPlaces 2012-12-22, Winquake
			  1.09, Glquake 0.97, Joequake v0.15 b1862

==============================================================================

Construction:

Editors/tools  		: GtkRadiant 1.5, Txqbsp/Light (BJP), Wvis, TexMex

Construction time       : 1960-2013

Brushes                 : 6378

Entities		: 1354

==============================================================================

Copyright/Permissions

This level is released under the terms of GNU General Public License v2 or
later. You may use the map source as a base to build additional levels as long
as you release them under the same license and make the source available.
Please also give proper credit. Check http://www.gnu.org for details.

You may distribute this release in any electronic format provided you include
this file unaltered in the original archive and keep it free of charge.

==============================================================================