# auto-generated text file
# filename: mappi2.bsp
# date: Mon Aug 11 00:52:38 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/ambience/drone6.wav (quake)
sound/doors/runetry.wav (quake)
sound/doors/stndr1.wav (quake)
sound/doors/stndr2.wav (quake)
sound/misc/null.wav (quake)
sound/player/h2ojump.wav (quake)
sound/weapons/lstart.wav (quake)
sound/weapons/pkup.wav (quake)
sound/doors/drclos4.wav (quake)
sound/doors/stndr2.wav (quake)
sound/misc/null.wav (quake)
sound/doors/doormv1.wav (quake)
sound/misc/null.wav (quake)
sound/misc/null.wav (quake)
sound/doors/runeuse.wav (quake)
sound/misc/null.wav (quake)

# required mdl files:
progs/flame2.mdl (quake)
progs/flame2.mdl (quake)
progs/g_nail2.mdl (quake)
progs/g_rock2.mdl (quake)
progs/shambler.mdl (quake)
progs/teleport.mdl (quake)

# textures used:
#04mwat2
#lava1
#teleport
+0_lavafall
+0butnn
+0shoot
+0slip
+0slipbot
+1_lavafall
+1butnn
+1shoot
+1slip
+2_lavafall
+2butnn
+2shoot
+2slip
+3_lavafall
+3butnn
+3shoot
+3slip
+4slip
+5slip
+6slip
+abutnn
+ashoot
+aslip
adoor03_4
arrow_m
church7
city5_8
clip
comp1_4
cop1_1
cop1_2
cop1_6
cop1_7
cop3_4
dem5_3
dr01_1
edoor01_1
gl_red2
key03_1
key03_2
lgmetal3
light3_5
met5_1
met5_2
met5_3
metal1_3
metal1_4
metal2_2
metal2_2bld
metal4_2
metal4_2b
metal4_3
metal4_4
metal4_4b
metal4_4cmb
metal4_5
metal4_5light2
metal5_2
metal5_3
metal5_4b
metal6_1
metal6_2
metalt1_1
metalt1_2
metalt1_7
metalt2_3
mmetal1_1
mmetal1_2
mmetal1_2b
nmetal2_1
plat_top2
rock5_2
rune1_6
rune2_2
rune2_4
rune_b
sb_icons2
sfloor4_2
sfloor4_6
skip
sky1
slip1
slipbotsd
sliplite
slipside
tech01_2
tech03_1
tech04_8
tech07_2
tech14_1
tlight02
trigger
wmet3_3
