

===================================================================

Title                   : Maniac11 (version 1.1) 11.Nov.1997

Filename                : maniac.bsp

Author                  : Dia Westerteicher



Other Levels by Author  : Dont be afraid, its really my first Quake-Level.

		          Im one of those Doom-designers who joined the Quake-

			  world very late. :))

			  For seeing my former work please check out Eternal Doom,

			  available at

			  ftp://ftp.cdrom.com/pub/doom2/themes/TeamTNT/eternal.zip.

		          Be prepared for a 8 MB Download [g].	



E-Mail Address          : DIA@online-club.de



Description             : Well, its my first try, so dont expect much of a theme here (this will

 			  come with more experience on choosing textures). Playwise it has some

 			  nice effects, I spent some time experimenting with the monsters 				  

			  before.:))

			  I really love the 3-D-possibilitys and so theres almost no normal

			  dungeon-corridor here. Looking up and down helps a lot in solving some

 			  puzzles.

                                                    

Additional Credits to   : ID, off course, those guys changed my life. :))

			  Ben Morris for Worldcraft - even a starter like me can produce some

			  really interesting stuff using it.

                          All the guys who are responsible for Planetquake (www.planetquake.com);

 			  those pages helped me a lot through the first very frustrating days. :))

                          

Special Thanks 		: The members of Team TNT and especially from Team Eternal. 

			  Not to forget all my testers worldwide. :))



Very special thanks	: To my wife for her patience, when little DIA spents night after night in

 			  front of his monitor. :))



F**k Off		: Andreas Vahsen from ManMachineGames. You know why! :(





================================================================

* Play Information *



Single Player           : Yes

Cooperative             : No (Quake just wasnt made for Co-op!)

Deathmatch              : Implemented but not yet tested. They are a lot of little changes 

			  when playing DM here



Difficulty Settings     : Also not yet. Check it out as is and let me know wich difficulty you 	                          

			  think it is right now. I will start adding them afterwards.



New Sounds              : Hey, Im not Rich Nagel. :))



New Graphics            : If anybody could help me implementing them I would love to add some in

			  the next level, but for now I simply not able to do it.



New Music               : Rich ??? [g]



CD Track                : Choose your own favourite. I always play with Basil Poledouris fantastic

 			  "Conan"-Score in the background.



Demos Replaced          : None



___________________________________________________________________

* Construction *



Base                    : New level from scratch



Editor(s) used          : Worldcraft 1.5 



Known Bugs              : In the end you will get a score of 27/29 kills. This has something to do 

			  with the fishes and version 1.01 Rand Phares told me lately. Sorry Rand, 

			  but Im using 1.06 now and the error still is there. :)) 



Build Time              : About four weeks (day and night). Hey, Im unemployed momentary (see F**k

 			  off :))



Texture Wad used        : Quake101



Compile machine         : P-133, 32 MB RAM, 2 MB Cyruss



Light Time (extra)      : 16 Minutes, 49 seconds



VIS (-level 4) Time     : 3 hours 21 Minutes 30 seconds

			  (good planing pays off in the end[g])

			  

Brushes                 : 1240 



Entities                : 251



Models                  : 35



Textures                : 100



Average Leafs Visible   : 153



Remarks			: Even if its solvable in less than 5 Minutes,

			  some of my testers spend literally hours before 

			  finding solutions to some attacks.

			  			  



------------------------------------------------------------------

HISTORY



MANBETA 		05. Nov. 1997

first fully functional version including some minor bugs.



MANIAC 1.0 		09. Nov. 1997

Ending changed. Restocked in some Areas. DM-support added.



MANIAC 1.1		11. Nov. 1997

Added shootable window (came to me in a dream:)) wich also works as 

viewblocker. Turned some monsters around for better gameplay.



__________________________________________________________________



HINTS

You really dont need them. Just look around closely and be carefull. :))

__________________________________________________________________

* How to play this map *



Just unzip manbeta.zip to quake\id1\maps directory (create, if necessary).

Then launch Quake, go to the console and type:



map maniac11

                   Or start up Quake with the following command:

quake +map maniac11

                                                              



________________________________________________________________________________________

* Copyright / Permissions *



This level is freely distributable, but please dont use it as base for your level. I dont

like playing the same areas over and over again and so does the crowd. :))



If you put it on your web-page, review it or use it on a CD-release, please inform me asap.



Thanks guys and have fun!







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