3/14/97



Title                   : MadHouse 

Author                  : Shamus Young

Other levels by me      : This is my first Quake level, although I have

                          released 4 wads for Doom ][ - Slugfest, Torment,

                          Doomcity, and Relive.

Email Address           : shamus@activeworlds.com or avatar@nauticom.net

                          Please drop me a line and let me know what you

                          think of this level.

Additional Credits to   : Matt Rowell @ the gamer's alliance for

                          playtesting.  

Description             : This is a very detailed level designed to look

                          looke a typical house.  It is good for single or

                          deathmatch play.  Please read the * Notes *

                          section at the end of this file for more info.



* Play Information *



Single Player           : Yes (See below for details)

Cooperative             : No

Deathmatch              : Yes

Difficulty Settings     : Yes (no monsters in Easy)

Quake C                 : No

New Sounds              : No

New Graphics            : Borrowed a few textures from CTF

Demos Replaced          : None

Source Included         : No



* Construction *



Base                    : New level from scratch

Build time              : 12 hours + 2 hours QBSP Light & VIS

Editor used             : Worldcraft public beta 1.1

Known Bugs              : 



* Notes *



This place is pretty detailed, and features a lot of great archetecture. The

light switches all work, so during a good DM the lighting in the house will

constantly change as people turn switches on and off.  Although the place is

very dark with all of the lights off, there are enough nightlights and lamps

that never turn off to keep you from ever being lost in total darkness.



The level is pretty neat to see, and if you just want to take a walking tour

you can go through on Easy and there won't be any monsters.  Also, there is no

exit, so there is not much to do in single play after you clean out the house.



                                           

* INSTRUCTIONS *



just copy the home.bsp into your {c:\quake\id1\maps} directory 

(where c: is your hard drive)

from the dos prompt type: c:\quake\quake +map madhouse

OR

hit the tilda key '~' from within the game to bring up the console

and type "map madhouse"



* Legal Stuff *



The author reserves the right to frag your butt if you distribute this level

without this text file intact.  Don't be a weasel, keep the text file with the

BSP and you'll save yourself a lot of greif and save me a lot of buckshot.

