================================================================
Title                   : Keep it dark!
Filename                : k_dark1.map
Author                  : Ludovic Texier
Email Address           : ludo@aw.sgi.com
Description             : After you defeated Shub, you have decided 
			  to retire for a while. You found that
			  lovely stronghold, but first you have 
			  to clean it of thoses nasty monsters
			  messing around, before you can call it
			  home...
			  (My first map ;)  )
Additional Credits to   : ID Software for making Quake.
			  Sto (Remco Stoffer) for Qtricks.map.
			  Scott Mcnutt for the list of textures.^M
			  Tom Grandgent from Shake N' Quake.^M
			  Niklata, for the Quake MAP specs.
			  Thomas Zajic for compiling qbsp on dos.
Absolutely no credits to: Those people that write map editors^M
			  and think they are cool because they
			  do a 'beta' and give it only to a few
			  people... I did that map with 'dos 
			  edit' because I couldn't get a beta!
================================================================

* Play Information *

Level Name              : Keep it dark!
Single Player           : Yes, just kill everyone and live in 
			  peace.
Cooperative 2-4 Player  : No, but easy to add
Deathmatch 1-8 Player   : Yes! but haven't tested it... let me 
			  know, please!
Difficulty Settings     : None

* Construction *

Base            : Completely from scratch.
Build Time      : Maybe around 50-60 hours.
Editor(s) used  : Dos Edit (Fuck those Beta geeks!).
Known Bugs      : I suggest you vis the map... vis -fast will do 
		  do the job  but a real vis will get rid of all 
		  poping textures. 
Notes           : On a p133 with 16 megs and 200 megs of swap:
		  Qbsp took 79 secs
		  Light took 69 secs
		  Light -extra took 4 mins
		  Vis -fast took 18 secs
		  Vis took 10 mins

You may distribute and modify this level, as long as you give 
me credit.


* Where to get this MAP *

http://reality.sgi.com/employees/ludo_sb/quake
ftp ftp.cdrom.com
Possibly other spots.


					- Ludo, August 13th 96
