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Title                   : Fingers' Fourth Single Player Quake level:

                          Homecoming

Date                    : 6/22/97

Filename                : ikspq4.bsp

Author                  : Iikka "Fingers" Kernen

                          ("" is an "a-with-two-dots"... "&auml;" in html)

Email Address           : ikeranen@raita.oulu.fi

Home Page               : www.student.oulu.fi/~ikeranen/quake/ (visit there!)

Snail Mail Address      : Iikka kernen

(send me your money!-)    Kiiskitie 4

                          FIN-93400 Taivalkoski

                          Finland

Description             : This is a sequel to IKSPQ levels 1-3; the exit

                          in IKSPQ3 goes into this level. I recommend

                          getting IKSTART and the other levels in this

                          episode and play them before this. (Not least to

                          get some extra ammo and guns...)



                          You step through the massive doors into darkness...

                          All of sudden, they slam shut behind you; You have

                          no turning back! Your only hope is a light you now

                          see shining in the end of the corridor. Walking

                          ahead, you wonder if you'll ever find a way out...



                          And you will; this is the last level of the blue

                          episode. Next I'm going to do a sequel or two to

                          IKSPQ1 (in medieval style).



                          This level is so hard that I have to give you a

                          hint: At the start, you are definitely going to

                          be in trouble unless you have all the nice guns

                          from the previous levels. At that place, GET

                          AWAY! You can get back and kill the monsters

                          later when you have got the tools for it... 



                          All the textures are made by me; not just because

                          I can use a texture wad program, but because

                          the original textures wouldn't work with the

                          theme...



                          This level supports IKguns v1.1 just like my

                          previous levels. (That's why there are two super

                          nailguns if you don't have that patch... If you

                          have, there are both the plasma and am-cannon.)



Additional Credits to   : ID and who ever created Quest

                          But some discredits to the author of Quest

                          for making it incompatible with my video card

                          without univbe. (The 1.091 worked fine!!)



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* Play Information *



Single Player           : Yes, this is why this level exists.

Cooperative             : Yes, 4 starts.

Deathmatch              : Yes, about 12 starts, tried with reapers.. This

                          level seems to be best for 8-16 players. I have

                          really planned this level for BOTH single/coop

                          and DM, it's not like some other sp/co levels.

Difficulty Settings     : Yes. I recommend having more than one player on

                          the hardest two settings. (I can beat it though)

New Sounds              : No

New Graphics            : Yes, all new textures. The texture wad is available

                          on my homepage.

New Music               : No

Demos Replaced          : Get demos for all my levels on the same page...



* Construction *



Base                    : New level from scratch

Editor(s) used          : Quest 1.1 (+usual qbsp etc)

Known Bugs              : Nope. Or is Vore some sort of spider?-)

Build Time              : 25 hours or more. Stripping details to make it

                          compilable took most of the time... :(



Texture Wad used        : ikblue.wad



Compile machine         : P150 with 48M (DOS) 

QBSP Time               : abt. 30 min

Light Time (extra)      : abt. 30 min

VIS Time (level 4)      : abt. 1 h 30 min

Brushes                 : over 2100

Entities                : over 600

Monsters (e/n/h)        : 48/80/112 (!!!)

Models                  : Dunno. Just a few anyway (no lifts but stairs...).

Running speed (timedemo): 28 fps on my P150/48M/D-stealth/vid_mode 1. This

                          may sound slow, but it doesn't matter as Quake

                          engine never runs faster than 20 fps internally...



* Other Info *



Play this level on the highest resolution you can... It looks way better

in 640*480 than 320*200. 



Check out my homepage http://www.student.oulu.fi/~ikeranen/quake for more

levels. I recommend getting IKSTART and all IKSPQ levels, and play them as

an episode. (Starting from ikstart)



And get the ikguns 1.1! It will work in my every single player level. It's

on the same page. (Of course it's in ftp.cdrom.com too, if you prefer that.)



if you wonder about the small number of secrets... That's because I once

again ran out of memory while making this level. (Actually, QBSP really

started to dump out "out of memory" messages at the end of the compiling

operation, but the level works alright...)



If you want to do something special, like combine this level to a weapon

patch or modify it for CTF, contact me at the address above.



* Copyright / Permissions *



All the artwork and architecture in this level is made by me, so I have

the rights to do anything I want with it. 



CD-ROM publishers and other commercial people need my permission before

they can distribute this level. Even giving me some money should be

considered, as I actually bought more memory just to get big maps done.



Actura Software MAY NOT do anything with these files.



Public distribution via Internet/BBS's without charging money is accepted,

of course.



* You really did read this far? *

