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Title                   : Fingers' third Single Player Quake level:

                          Halls of the Shambler God

Date                    : 5/17/97

Filename                : ikspq3.bsp

Author                  : Iikka "Fingers" Kernen

                          ("" is an "a-with-two-dots"... In DOS, that is.)

Email Address           : ikeranen@raita.oulu.fi

Home Page               : www.student.oulu.fi/~ikeranen/quake (visit there!)

Snail Mail Address      : Iikka kernen

(send me your money!-)    Kiiskitie 4

                          FIN-93400 Taivalkoski

                          Finland

Description             : This is a sequel to IKSTART, IKSPQ1 and IKSPQ2;

                          the exit in IKSPQ2 goes into this level.

                          I recommend getting the previous levels and play

                          them first.



                          The portal in that ancient temple brings you

                          into another building that seems to be built

                          by the same people... Except it's even bigger

                          and seems to be partly designed for flying

                          creatures rather than humans. Had the monsters

                          themselves built that temple? Or is this the

                          same place but in a different reality, where

                          the monsters have worshipped their deities? No

                          one can know the answer, but one thing is sure:

                          You have to get out of here alive!



                          The architecture of this level is similar to

                          IKSPQ2, but has many new architectural features

                          I couldn't use in the previous level due to the

                          memory limits. I may do yet another level in

                          this same style, and pack them all into a small

                          episode of three levels... Just to have a more

                          definite ending. ;)

                        

                          All the textures are made by me; not because I

                          can use a texture wad making program, but because

                          I can do textures that look better than ones made

                          by id software would look in this level.



                          This level supports IKguns v1.1 just like my

                          previous levels (ikstart and ikspq1), but you

                          can play it as well without the patch. I think

                          you should try both. :)



Additional Credits to   : ID and who ever created Quest

                          But some discredits to the author of Quest

                          for making it incompatible with my video card

                          without univbe. (The 1.091 worked fine!!)

                          No more nag about the ID's Qbsp, I found a

                          working one.



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* Play Information *



Single Player           : Yes, this is why this level exists.

Cooperative             : Yes, 4 starts. (No room in the start, really...)

Deathmatch              : Yes, 13 starts, tried with 15 reapers.. It was

                          way cool! I can't wait to see this in QWorld!

Difficulty Settings     : Yes, the hard & nightmare are REALLY hard.. Some

                          challenge for coop players (or me ;). Even if

                          you are a good player, don't expect you can beat

                          this on nightmare... Coop with some other good

                          players, and you MIGHT do it.

New Sounds              : No

New Graphics            : Yes, all new textures. The texture wad will

                          be available to download in the future.

New Music               : No

Demos Replaced          : Not yet.



* Construction *



Base                    : New level from scratch (still under construction)

Editor(s) used          : Quest 1.1 (+usual qbsp etc)

Known Bugs              : Nope.

Build Time              : 15 hours or so. I've done this very fast.



Texture Wad used        : ikblue.wad



Compile machine         : P150 with 48M (DOS) 

QBSP Time               : 26 min

Light Time (extra)      : 10 min

VIS Time (level 4)      : 1 h

                          average visible leafs about 150.

Brushes                 : abt 2300

Entities                : abt 500

Monsters (e/n/h)        : 43/65/87

Models                  : Dunno. Perhaps around 50.

Running speed (timedemo): 27 fps on my P150/48M/D-stealth/vid_mode 1. This

                          may sound slow, but it doesn't matter as Quake

                          never runs faster than 20 fps in real game...



* Other Info *



Play this level on the highest resolution you can... It looks way better

in 640*480 than 320*200.



Check out my homepage http://www.student.oulu.fi/~ikeranen/quake for more

levels. I recommend getting IKSTART and all IKSPQ levels, and play them as

an episode. (Starting from ikstart)



And get the ikguns 1.1! It will work in my every single player level. It's

on the same page. (Of course it's in ftp.cdrom.com too, if you prefer that.)



if you wonder about the small number of secrets... That's because of the

128 meg (real+virtual) memory limit of the only qbsp that can compile big

enough levels... Cwsdpmi version gets a page fault at 90 megs and

windoze seems to have max. of about 50 megs of swap space. If you know

something that might give me about 256 megs of virtual memory, please

tell me! 



If you want to do something special, like combine this level to a weapon

patch or modify it for CTF, contact me at the address above.



* Copyright / Permissions *



All the artwork and architecture in this level is made by me, so I have

the rights to do anything I want with it.



CD-ROM publishers and other commercial people need my permission before

they can distribute this level. Even giving me some money should be

considered, as I actually bought more memory just to get this map done.



Actura Software MAY NOT do anything with these files.



Public distribution via Internet/BBS's without charging money is accepted,

of course.



* You really did read this far? *

