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Title                   : Fingers' second Single Player Quake level:

                          Temple of the Thousand-Faced Moon

                          Revised version (DM weapons changed)

Date                    : 5/15/97

Filename                : ikspq2.bsp

Author                  : Iikka "Fingers" Kernen

                          ("" is an "a-with-two-dots"... In DOS, that is.)

Email Address           : ikeranen@raita.oulu.fi

Home Page               : www.student.oulu.fi/~ikeranen/quake (visit there!)

Snail Mail Address      : Iikka kernen

(send me your money!-)    Kiiskitie 4

                          FIN-93400 Taivalkoski

                          Finland

Description             : This is a sequel to IKSPQ1: Before Nightfall,

                          the exit in IKSPQ1 goes into this level.

                          I recommend getting the IKSTART (start map)

                          and IKSPQ1 before this.



                          The theme of this level is an ancient temple

                          of an evil cult of Moon worshippers, taken over

                          by the monsters. You are to slaughter everything

                          and find a portal leading to where ever those

                          monsters came from.



                          The architecture of this level is totally new,

                          nothing like this has been seen in Quake before.

                          All the textures are made by me; not because I

                          can use a texture wad making program, but because

                          I can do textures that look better than ones made

                          by id software would look in this level.



                          This level supports IKguns v1.1 just like my

                          previous levels (ikstart and ikspq1), but you

                          can play it as well without the patch. I think

                          you should try both. :)  It feels easier with

                          the always so helpful anti-matter cannon... This

                          level doesn't have the plasma, bring it with you

                          from the previous level. ;)



Additional Credits to   : ID and who ever created Quest

                          But some discredits to the author of Quest

                          for making it incompatible with my video card

                          without univbe. (The 1.091 worked fine!!)

                          No more nag about the ID's Qbsp, I found a

                          working one.



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* Play Information *



Single Player           : Yes, this is why this level exists.

Cooperative             : Yes, 4 starts.

Deathmatch              : Yes, about 16 starts, tried with reapers.. This

                          level seems to be large enough for 16 players.

Difficulty Settings     : Yes, the hard & nightmare really are hard.. Some

                          challenge for coop players (or me.. ;).

New Sounds              : No

New Graphics            : Yes, all new textures. The texture wad will

                          be available to download in the future.

New Music               : No

Demos Replaced          : I recorded one... Too big to include to this .zip;

                          get it from my homepage.



* Construction *



Base                    : New level from scratch

Editor(s) used          : Quest 1.1 (+usual qbsp etc)

Known Bugs              : Nope.

Build Time              : 30 hours or more.



Texture Wad used        : ikblue.wad



Compile machine         : P150 with 48M (DOS) 

QBSP Time               : 13 min (was 7 hours when I had 16M memory.. ;)

Light Time (extra)      : 10 min

VIS Time (level 4)      : 27 min (dropped from 1h... I love my new memory :)

                          average visible leafs = 120.

Brushes                 : abt 2200

Entities                : abt 450

Models                  : Dunno. Perhaps under 30.

Running speed (timedemo): 31 fps on my P150/48M/D-stealth/vid_mode 1.



* Other Info *



Play this level on the highest resolution you can... It looks way better

in 640*480 than 320*200.



Check out my homepage http://www.student.oulu.fi/~ikeranen/quake for more

levels. I recommend getting IKSTART and all IKSPQ levels, and play them as

an episode. (Starting from ikstart)



And get the ikguns 1.1! It will work in my every single player level. It's

on the same page. (Of course it's in ftp.cdrom.com too, if you prefer that.)



if you wonder about the small number of secrets... That's because of the

128 meg (real+virtual) memory limit of the only qbsp that can compile big

enough levels... Cwsdpmi version gets a page fault at 90 megs and

windoze seems to have max. of about 50 megs of swap space. If you know

something that might give me about 256 megs of virtual memory, please

tell me! 



If you want to do something special, like combine this level to a weapon

patch or modify it for CTF, contact me at the address above. CTF could

work pretty well in this level, especially with small amount of players.



* Copyright / Permissions *



All the artwork and architecture in this level is made by me, so I have

the rights to do anything I want with it.



CD-ROM publishers and other commercial people need my permission before

they can distribute this level. Even giving me some money should be

considered, as I actually bought more memory just to get this map done.



Actura Software MAY NOT do anything with these files.



Public distribution via Internet/BBS's without charging money is accepted,

of course.



* You really did read this far? *

