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Title                   : Fingers' first Single Player Quake level:

                          Before Nightfall (moody, isn't it?-)

                          Revised version; got rid of the grayflash!

Date                    : 5/26/97

Filename                : ikspq1.bsp

Author                  : Iikka "Fingers" Kernen

                          ("" is an "a-with-two-dots"... In DOS, that is.)

Email Address           : ikeranen@raita.oulu.fi

Home Page               : www.student.oulu.fi/~ikeranen/quake/ (visit there!)

Snail Mail Address      : Iikka kernen

(send me your money!-)    Kiiskitie 4

                          FIN-93400 Taivalkoski

                          Finland

Description             : My first SPQ level, and the first in the IKSPQ

                          series.



                          The theme is a medieval castle. All the textures

                          are finally made by me, there's nothing from id's

                          wads although they look a lot like they were. ;)

                          There is perhaps too much ammo, but before I

                          added them, people kept complaining about running

                          out of ammo...



                          Then the glorious good news: This level supports

                          IKguns v1.1. The exceptionally cool thing in this

                          is that the SAME level works with and without the

                          patch.



                          And, finally, there is no grayflash in this level

                          anymore. Well, you may find a spot two inches

                          across where you get one polygon going gray if

                          you use vid_mode 19 or so (the r_numsurfs goes

                          pretty high at times)... But I couldn't find

                          any. Crash, will you add half a point for this?-)



Additional Credits to   : ID and who ever created Quest

                          But some discredits to the author of Quest

                          for making it incompatible with my video card

                          without univbe. (The 1.091 worked fine!!)

                          No more nag about the ID's Qbsp, I found a

                          working one.



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* Play Information *



Single Player           : Yes, this is why this level exists.

Cooperative             : Yes, 4 starts.

Deathmatch              : Yes, about 7 starts... Tested agains 3 reapers.

                          Remember, this is a small level! Not for 32 guys!

Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : Yes, all new textures. But they look way too much

                          like id's textures in Wizard.wad. ;)

New Music               : No

Demos Replaced          : I recorded one on nightmare, but it's too big to

                          download. I might upload it to ftp.cdrom.com as

                          a separate file.



* Construction *



Base                    : New level from scratch (still under construction)

Editor(s) used          : Quest 1.1 (+usual qbsp etc)

Known Bugs              : The architecture got even more cramped when I

                          did my little tricks to remove the grayflash. 

Build Time              : About 30 hours.



Texture Wad used        : "IKWizard.wad"



Compile machine         : P150 with 48M (DOS) 

QBSP Time               : 3min 21sec

Light Time (extra)      : 5min

VIS Time (level 4)      : 1h 19min

                          avg. visible leaves 128

Brushes                 : abt. 680

Entities                : abt. 250

Models                  : abt. 50... Lots of monster teleports. ;)



* Other Info *



Check out my homepage http://www.student.oulu.fi/~ikeranen/quake/ for more

levels. Get the whole series!



And get the ikguns 1.1! It will work in my every single player level.



* Copyright / Permissions *



Don't do anything you would regret afterwards. CD-ROM publishers need my

permission before they can distribute this level. 



Actura Software MAY NOT do anything with these files.



If you want to do something special, like combine this level to a weapon

patch or modify it for CTF, contact me at the address above. 

