===========================================================================

Title                   : Hotel Kique-Asse

Filename                : HOTEL.BSP

Date Finished           : 08/24/97

Author                  : Andrew Turner

Email Address           : grafviol@geocities.com

Web Site                : http://geocities.com/soho/lofts/2505/index.html





Description             : A great-looking hotel, purposely made for both single 

                          and deathmatch play.  



Other Quake Files 

        By Author       : This is my first on the net.



Additional Credits      : id Software creators of DOOM and Quake.

			  Ben Morris, the maker of Worldcraft,

                          Cable Hicks, of Adquedit fame,

                          and all the other Quake hackers who can code circles 

                          around the guys who do it for a living.



Extra Special Credit    : Mystery Science Theater 3000. Note the TV in the bar.



===========================================================================

To play this BSP file: 

Create a directory called 'MAPS' in your QUAKE\ID1 directory and load 

the level using the 'map' command. 

E.g., QUAKE\ID1\MAPS\HOTEL.BSP would be loaded with the command 

'MAP HOTEL' from the Quake console prompt:

	Hit the tilde (~) key in Quake to enter console mode.

	Type: MAP HOTEL at the prompt.

	Hit the tilde (~) key again to exit console mode.

Alternatively you can launch the level directly from

the DOS prompt with:



   quake +map hotel

===========================================================================



* Play Information *



Single Player           : Definitely!

Cooperative 2-4 Player  : No

Deathmatch 2-4 Player   : Yes!  For 2 to 8 players.

Difficulty Settings     : Yes! 

New Sounds              : No

New Graphics            : Yes!

New Music               : No

Demos Replaced          : None





* Construction *



Base			: New level built from scratch.



Editors used		: Worldcraft, Adquedit, Paint Shop Pro, and TrueSpace 

                          for Crow T. Robot.  

                          

Compile machine         : p133 32meg win95 



Compile time            : bsp            it didn't say...       I dunno...

                          light          142 secs  (-extra)     194 entities

                          vis            179 secs (full)         83 avg. leafs



Known Bugs		: Oh, I can just imagine. No leaks, though.  





If you run this map on a server, fine.               



===========================================================================

Notes: 



    Ever since Quake came out, I've wanted to take advantage of it's true 3d 

engine to make some real architechture, rather than another guided tour 

through hell. 



    I will be making more levels and hopefully conversions for Quake and the 

other Quake-engine games, (whenever they come out...) because I find the game 

so inspirational. Maybe a freaky-looking parking garage...



    You want a story? Okay, so, you're in this hotel, see, and these 

monsters come out and, like, attack you! So you've got to fight your way out 

of there. The end. 



===========================================================================





* Copyright / Permissions *



Authors may NOT use this level as a base to build additional levels.  



You MAY distribute this BSP, provided you include this file, with

no modifications.  You may distribute this file in any electronic 

format (BBS, Diskette, CD, etc.) as long as you include these files 

intact AND provide me a copy of the media (if CD or Diskette) when 

completed.





* Where to get this MAP *



?



WWW: Graphik Violence 

     http://www.geocities.com/soho/lofts/2505/index.html

     "For great 3d graphics since April of last year."



FTP sites:  

BBS numbers:







                

