# auto-generated text file
# filename: honey.bsp
# date: Mon Aug 11 00:51:43 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/doors/ddoor2.wav (quake)
sound/doors/drclos4.wav (quake)
sound/doors/stndr2.wav (quake)
sound/misc/null.wav (quake)
sound/plats/medplat2.wav (quake)
sound/doors/ddoor2.wav (quake)
sound/misc/null.wav (quake)
sound/misc/runekey.wav (quake)
sound/plats/medplat1.wav (quake)

# textures used:
#slime
#teleport
#water1_darker
+0button_rs
+0floorsw
+0shoot_rs
+0waterfast
+1button_rs
+1floorsw
+1shoot_rs
+1waterfast
+2button_rs
+2floorsw
+2shoot_rs
+2waterfast
+3button_rs
+3floorsw
+3shoot_rs
+3waterfast
+abutton_rs
+afloorsw
+ashoot_rs
adoor01_2_rs
adoor03_6
altarc_1
arrow_m
black
c_dirt4
cbigdoor1
cbigdoor2
cdirt1
cdirt2
cdirt3
cdirtfloor
cgrate
cgrate2
cgubbins1
cgubbins2
city2_1
city2_3
city2_6
city2_7
city2_8
city3_4
city4_2
city5_3
city5_8
clip
comp1_1
cop1_1
cop1_2
cop1_4
cop1_8
cop2_5
cr8_1
cr8_13
cr8_18
cr8_3
cr8_303
cr8_30b
cr8_32
cr8_33
cr8_34
cr8_35
cr8_7y
cr8_conc
cr8_lamp5
cr8_trim15
cr8_trim17
cr8_trim20
cr8_trim2033
cr8_trim64red
cratez_side
cratez_top
ecop1_7
grave02_4
grave03_4
key02_1
longlight2
m5_8
met5_1
metal1_1
metal2_5
metal5_3
ridges01
ro_crate06
skip
tallwindow1
trigger
wgrnd1_8
wizmet1_3
wizwood1_3
wkey02_2
wkey02_3
wmet2_2
wmet4_8
wood1_1
woodflr1_2
