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Title                   : Hexen Arena
Filename                : hexen.bsp
Author                  : CheapAlert
Email Address           : cheapalert@yahoo.com
Web site		: www.geocities.com/magoffinsb
Description:		: MAP22, recreated for a Quake deathmatch.
			  There's a circular nexus used as a hallway
			  for the 4 other unique rooms around.
			  Good for 4 player!

			  This maps comes with a .lit file for the
			  quake engines that support .lit files.
			  Basically it contains colored light information.

			  Comes with TGA's also, cos quake palette sux
			  on a few of the new textures here.

Map Design Changes	: Well, I really wasn't going for the
			  exact design of the original level from
			  Hexen. I added an elevator in the Church
			  sector, the armor storage in the bedroom
			  is removed, some falling traps were removed,
			  the level change teleporters are removed,
			  I changed the heights,
			  and most of the decorations (suit of armor,
			  tall torch, demon statues, etc..) has been
			  removed or replaced by a box due to Quake's
			  limitations on the original PROGS.DAT. (altho
			  i can make things work under telejano, but
			  that's not the current standard for quake
			  engines yet.)

Additional Credits to   : Id Software for Quake, cos everything else is a bunch of wannabes
			  Ben Morris for WorldCraft, cos i'm just familiar with it
                          Armin Rigo for QuArK, cos he just begs others to give freely.
                          Armin Shimmerman is Quark, cos he just begs others to buy.
                          Raven Software for Hexen, which they need to go do Hexen III if GWBush tells them.
			  My obsession with gargoyles, they're the most sophisticated creatures i've have ever been obsessed with. 
			  CocoT for making me do this map, forcing me to slave myself
			  John "irritant" Diamond for all his effort in keeping with the FPS gaming scene for almost nine years. 

Special Thanks		: nutsy, RavageWolf, and ScoobyDoo for
			  sketching me out on the walls....
			  (located in bedroom)

			  i was given a gargoyle pic from irritant
			  one time, so i decided to use that for some
			  stain glass stuff ;)

Compiled with           : QBSP (just QBSP, alright??????)
                          TomLite 1.2 (tyrlite)
                          rVis       
			
                      
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* Play Information *

Game                    : Quake 1 
Map Name                : Hexen Arena
Single Player           : monster placement is bad
Co-op                   : hmm, not so fun
Deathmatch 		: Yes, 5 players can make their own homes for a
			  base-like assault
New sounds              : No
New music		: well, i threw in a midi for MHQuake and CheapHack 1.5h guys. 
New Textures            : Yes, some Hexen, some of my own, and something else pulled off elsewhere, and of course the gargoyle sketches from the contributors listed above.
			 
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* Construction *

Base                    : New level from scratch.
Editor used             : WorldCraft 1.2, QuArK (for textures), Paint Shot Pro 5
Compile Machine		: AMD k6-2 500MHz, 327MB, 57GB HD, Kyro2 64MB, SBLive Xgamer, Win98SE
Build Time-
QBSP			 : 101.2 seconds
TomLite (-extra)	 : 165.0 seconds
TomLite (-colored -extra): 178.0 seconds
rVis (-level4)		 : 699.0 seconds

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* Copyright / Permissions *

well, CocoT should decide what to put here. I ain't no lawman James Anderson ;)