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Title                   : Ephermerality (hayduke2.bsp) *Beta* 

Author                  : Malcolm Sailor (aka hayduke)

Email Address           : sailorm@cs.usask.ca (Nothing to do with

				sailor moon)

Misc. Author Info       : (part time) Member of the Black Star Coven

			  Author of 30+ Doom2 levels



Description             : Nightmarish level with eerie lighting and lots of 

			  fiends and Ogres:)



			  My first Quake effort, good texture alignment,

			  lighting and architecture, and as always attention

			  to pacing and gameplay. Actually has a coherent 

			  theme(!)



			  Note: there is _no_ gold key. Don't waste your time

			  looking for it. THe way over is rocket jump. The

			  reason for this being beta is because I'm not sure

			  if this is a good idea or not, some people don't know

			  how to rocket jump. I'd really like to hear your 

			  opinion.



Additional Credits to   : Yahn Bernier for BSP, the most powerful editor on

			  the net. (And for implementing a feature I asked for 

			  before I asked for it:)



			  Those who tested the level;                          

			  Neil, Sverre, Zied, John, Dad, anyone else?



			  Those who _would_ have tested if they had a quake-

			  capable comp:

			  Matt



			  Adam Mckee for spending like 12 hours at my house

			  working on my computer <g>



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* Play Information *



Single Player           : Yes, built for it.

Cooperative             : No, I've never met a single Quaker who played

			  Coop.

Deathmatch              : Yes, isn't bad, its non-linearity and small size

			  makes it fairly good.

Difficulty Settings     : 'course. If its too hard, then play easier, don't

			  whine about the difficulty... (sorry, but people often

			  did with my doom levels. Because a level is too

			  hard for you doesn't mean the author made it

			  impossible or something...

New Sounds              : No

New Graphics            : No.



* Construction *



Base                    : An alienated and psychopathic weirdo.

Build Time              : 40 hours? Over a week...

Editor(s) used          : BSP, if you take the time to learn it it is by

			  far the best.

Known Bugs              : Possibly, if you find any, email me, please!

			  This was tested for the most part with GLQuake, so

			  there may be problems in Quake if so tell me.

			  (not too say that I didn't test it a bunch in

			  regular Quake too, though)



Compile Machine         : p166 w/32 megs

Qbsp                    : Approx six minutes

Light -Extra            : Approx 7 minutes

vis -level 4            : approx 15 minutes:)



* Copyright / Permissions *



You may distribute this Map freely so long as it is for _Non_Profit_ and this

file is also distributed intact. If you wish to distribute this level for

profit mail me, although I doubt you'll get my permission.



If you modify this level in anyway, please mail me before doing _anything_ with

it...

