===============
CASTELL Y GWYNT
===============
Filename                : gwynt.bsp
Author                  : Tom Cleghorn
Email Address           : tc10@st-andrews.ac.uk
Website			: http://www.fisty.com/~tom/ (Quake stuff)
			  or
			  http://www.st-and.ac.uk/~tc10/ (Personal crap)
Date                    : 31/01/2000
Description             : Large castle/palace. City and Mediaeval tex sets.

Additional Credits to   : All my DM playtesters - Paul, and the Reapers :)
              
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Information
----------- 

Single Player           : Yes
Cooperative             : Yes, 4 starts
Deathmatch              : Yes, 12 starts
			  Also 6 Co-op starts

New Textures            : No
CD Track                : 5
Difficulty Levels       : Yes

Base                    : New level from scratch
Editor(s) used          : WorldCraft 1.6
			  WQbsp by Ken Alverson
			  Arghlite by Tim Wright
			  RVis by 
Known Bugs              : No *bugs*, per se, that I'm aware of...
			  But to be frank, the .map file is a mess. The entity work is
			  particularly sloppy. But that's just my style; I tend
			  to sacrifice elegant construction in favour of brute force
			  editing, and it usually works :)
Build Time              : Approx. 7 weeks

Compile machine         : P2-450, 128 meg
QBSP time               : 85.0 sec
Light time (-extra)     : 142.0 sec
VIS time (-level 4)     : 102.0 sec

Brushes                 : 1725
Entities                : 556


Other Info
----------

- The level is fairly big, and there are some complex-ish architectural pieces, so you'll need
  more beef to run it than most Quake levels. P200 ought to suffice.
- You really ought to run GLQuake for this. It fully supports water transparency (I'd suggest
  having r_wateralpha at about 0.5. Also, there may be various texture alignment issues in software.
- I have a full single-player episode for Quake, Halls of the Cursed, in the works at the moment.
  It'll be squarely aimed at Phoenix's port of the GLQuake source, with various bells and whistles
  such as Q3A-style shaders, coloured lighting and so forth. Check the MapFinger listing at
  http://www.mapfinger.com/maps/Castell y Gwynt/ for progress reports, and be sure to keep an eye
  on the progress of Phoenix Quake at http://www.planetquake.com/qer/
- The name Castell y Gwynt is Welsh for 'Castle of the Winds'. It's also a big lump of rock in
  Snowdonia - a particularly impressive lump of rock, but a lump of rock nonetheless. :)

Other Works by me:
------------------
pipes.zip - DM level in a sewer system or something - if you can find it. cdrom.com seem to have overwritten it.
coopmine.zip - old Co-op level for Quake.
Both of these, and my forthcoming Q3A maps and a single-player episode for Quake can be found at
http://www.fisty.com/~tom

Copyright
---------

Authors may use this level as a base for their own
levels, if they _reaaaallyy_ want to. Email me for the map file.

This BSP may be distributed over the Internet and/or BBS systems.
If you want to put it on a CD, ask me and/or give me a copy - cheers.
By The Way...This BSP may NOT be distributed on a CD without my WRITTEN
permission. Just so you know.