May 07, 1997

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Title                   : "Rust in Peace" - yeah, lame name, so sue me.

                           It's only a beta.  :)

Filename                : grc4beta.bsp

Author                  : Mike Ruete / "Gripp"

Email Address           : ruetem@lafcol.lafayette.edu



Description             : My first single-play level.  Very dark and

                          moody with imposing architecture.  Textures

                          are bland and repetitive, but that's the fault

                          of the built-in quake textures and the fact

                          that I'm too lame to make my own textures.

                          Default skill isn't too hard, and you leet

                          Quake ninjas out there probably won't have too

                          much trouble with hard/nightmare.

                          This map is also deathmatchable, and isn't too

                          bad since most of the level is chopped off and

                          there are two sets of transporters for

                          deathmatch only.

                          



Additional Credits to   : id Software, cuz they made quack, er, Quake.

                          BSP Author Yahn W. Bernier, cuz he rules (and

				so does his editor).

			  Xanthio[f'bap], Jibbs[f'bap], Mandom[f'bap],

				Se|don[f'bap], Bi||iard, _duke_, giggler,

				psycho, terata, and everyone else who

				gave me feedback and helped playtest



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* Description of the environment *





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* Play Information *



Single Player           : Yes

Cooperative             : Yes (four starts)

Deathmatch              : Yes

Difficulty Settings     : Yes





* Construction *



Base                    : New level from scratch

Editor(s) used          : BSP v.73

Known Bugs              : -monster counts because of rotfish

                           the correct monster count for default skill

                           is 65

                          -the name sucks

                          -there are probably others, but I've

                           forgotten them again. :)







Build Time              : A really friggin' long time (like, on and off

                          since mid january)

Texture Wad used        : customized metal.wad

Compile machine         : dual Sparc 10 w/ 128MB RAM and 130MB Swap for

                          qbsp because the gimpy ultrasparc ran out of

                          memory/swap

                          ultrasparc with 96MB RAM (w00!) for vis/light

                          Glad my tuition is payin' for something. heh.

Compile Time		: qbsp is about 2500 seconds

                          light -extra is about 5200 seconds

                          



Brushes                 : more than I care to think about

Entities                : not quite that many





* Copyright / Permissions *



Authors may NOT use this level as a base to build additional levels.



This BSP must be distributed with the .txt file.



You are NOT authorized to put this BSP on any CD or mass-distribute it

   in any way without my permission.



The .MAP file is not included (you guys don't really want the extra

   download time for a 1.4MB map file, do you?)



