970926

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Title                   : Loupus' Gloom (pronounced "low-pus")

Filename                : gloom.bsp

Author                  : Sean Reed

Email Address           : reed@mci2000.com			  

Description             : This is my second level.  I think this 

			  level is head and shoulders above my

			  first effort, "Lair of the Loupe"

			  (loupus1.bsp).  It's not perfect, but

			  I think it's a great level and a lot

			  of fun.  



**Note**



If you're having trouble finding all three secrets, look at the

end of this file and I'll tell you (would rather tell you than 

have you never find them)



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* Play Information *



Single Player           : Yes

Cooperative             : No

Deathmatch              : Yes

Difficulty Settings     : Yes 

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : New level from scratch, w/e of a handful of

			  a few prefabs.  (I did make the large spike

			  door and the subway car myself BTW)

Editor(s) used          : WorldCraft 1.1a

Known Bugs              : None

Build Time              : Several weekends



Texture Wad used        : several downloaded as well as quake101.wad



Compile machine         : P-120  32MB RAM

Compile time		: QBSP - approx. 5 min

			  LIGHT (-extra) - approx. 16 min

			  VIS (-level 4) - approx. 90 min



Let me know what you think.  Constructive criticism welcome.

Loupus

reed@mci2000.com



**********



Copyright Notice: 



Level Design Copyright  1997 by Sean Reed



All rights reserved. 



This level is not to be used anywhere else except for personal use

without my permission.



















If you keep scrolling down you'll be told where the secrets are!!!!













































#1 - Directly behind the silver key is an illusionary wall.

#2 - In the gold key room, run up the fallen arch beam.  At the end,

     jump forward and you will trigger one of the blocks in the wall

     slide out.  Jump on that block and walk through the illusionary

     wall.

#3 - Just before turning left toward the first of the three triggers,

     the wall directly in front of you has a slightly malaligned 

     texture.  This is a shootable secret door.



Think these are too easy or too hard?  Email me your comments.