02/09/97 

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Title                   : GatorMan's Diversion	

File name		: gatordiv.bsp

Author                  : GatorMan

Email Address           : dlile@naplesnet.com

Description		: Medevil Style Layout

Other Works             : GatorMan (Duke3d)

			  Hell's Plaything (Doom2)

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* Play Information



Single Player           : Yes

Cooperative             : Yes 

Deathmatch              : Yes 

Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

Demos Replaced          : None

Source Included         : No



* Construction *



Base                    : New level from scratch

Editor(s) used          : Worldcraft

Known Bugs              : None

Build Time              : 2 weeks

			: Qbsp  500 sec.

                        : Light 1192 sec.

                        : Vis.  3068 sec.



* Description *



GatorMan's Diversion is exactly what it was, a diversion from net gaming long

enought to produce this level.  It has the medevil "style" to it throughout 

the level.  This is the first publicly released level I have constructed for

Quake.  It is not my first level however.  The object is to escape from my 

diversion in one piece as fast a possible without dying.  There is no skill

setting but if I had to lable one I would use Hard or Nightmare.  This level

is not easy, and there is just enough health and ammo to make it to the end,

but not much to spare. My personal best is 20 rockets and 100 health, but the

average is more like 1 rocket and 10 health.  Please e-mail me with comments

or suggestions.  Enjoy.



*Special Thanks To*



Ben Morris and Worlcraft

Id Software

Tommyboy(cb)  for betatesting

ThinIce       for betatesting



And most important: to my wife,  Susan, for putting up with my diversion.



This level may be distubuted freely around the Internet providing

this file remains attached. This level can not be included in a 

cd/diskette compilation or any commercial product intended for public

sale or distribution without written permission from the author.  The

"rmf" map that Worldcraft reads can be obtained for use in conversion

packs i.e. Ctf, FvF, etc. for reworking by e-mailing the author and

getting written permission to do so.

 



