# auto-generated text file
# filename: endmax2.bsp
# date: Mon Aug 11 00:50:46 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/doors/runeuse.wav (quake)
sound/items/damage3.wav (quake)
sound/items/inv1.wav (quake)
sound/items/suit.wav (quake)
sound/misc/talk.wav (quake)
sound/shambler/ssight.wav (quake)

# textures used:
#04water1
#lava1
#teleport
+0basebtn
+0butn
+0butnn
+0shoot
+1basebtn
+1butn
+1butnn
+1shoot
+2butn
+2butnn
+2shoot
+3butn
+3butnn
+3shoot
+abasebtn
+abutn
+abutnn
+ashoot
2metno
adoor01_2
altar1_7
altarb_2
bricka2_6
clip
cop1_1
cop1_2
cop1_6
cop1_8
cop3_4
cop4_3
cr8_13
cr8_19
cr8_23
door05_3
exit02_1
exit02_3
fang1
ikgrnd1
met5_1
metal2_2
metal4_4
metal4_6
metal5_2
metal5_8
metalt2_8
nmetal2_1
nmetal2_6
rock3_8
rock4_1
rock5_2
skykbad
trigger
wbrick1_5
wexit01
window01_4
window02_1
wizmet1_2
wizwood1_2
wmet2_1
wmet4_4
