22/07/97



================================================================



Title                   : The Elektra Complex

Filename                : elektra.bsp

Author                  : Andrew Smith

Address           	: andrew@amorph.demon.co.uk

Description             : Single Player / Deathmatch / Co-op



Additional Credits to   : Ben Morris, for Worldcraft

			  Ken Alverson, for QBSP v1.61

			  Tim Wright, for ArghLite v1.0

			  Robert Miller, for "quake101.wad"



Special Thanks to	: Matt Sefton, for just being Matt

			  Crash, for constructive criticism

			  Joost Schuur, for maintaining the

			    levels section on cdrom.com

			  Anyone that enjoys playing my levels

			  Chutney, for being the best damned

			    cat in the whole wide world



================================================================



Play Information



Single Player           : Yes

Deathmatch              : Yes - up to 8 players

Cooperative             : Yes - up to 8 players

Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None

CD Track		: 4



================================================================



Construction



Base                    : New level from scratch

Editor used             : Worldcraft

Known Bugs              : None

Build Time              : 5 days (approximately 50 hours)



Texture Wad used        : quake101.wad



Compile machine         : P100 32mb

QBSP Time               :   3 minutes 33 seconds

Light (-extra) Time     :  28 minutes 30 seconds

VIS (-level 4) Time     :  73 minutes 21 seconds

Total Time		: 105 minutes 24 seconds



Brushes                 : 1014

Entities                : 730

Models                  : 47



================================================================



Additional Information



This level was originally designed for deathmatch but I have

made substantial changes to make it equally good in Single Play.



It should provide a good deathmatch arena for between 2 and 8

players, and has been tested using two human players and four

Reaper bots. There are architectual changes in multiplayer mode

to allow easy navigation. The layout of items in deathmatch is

roughly the same as in Single Play, although there are extra

power-ups and weapons.



The level has been compiled with support for glQuake's

transparent water. If you are playing in glQuake then it is

recommended that you use the following settings:



	r_shadows 1

	r_wateralpha 0.7

	gl_flashblend 0



These settings can either be entered using the console or put

in AUTOEXEC.CFG or any other configuration file.



================================================================



Installation



To play this level, extract the file "elektra.bsp" into

your Quake/ID1/Maps directory and then start the game.

Choose which skill setting you wish to play on by typing

"SKILL <0-3>" (0 for easy, 1 for normal, 2 for hard,

3 for nightmare) and then type "MAP ELEKTRA" to begin.



It is recommended that you play on "nightmare" mode as this

will provide a more challenging experience.



================================================================



Copyright and Permissions



This level may be distributed via any medium (ie: Internet,

BBS, CD-ROM, compilation disk) as long as it maintains the

name ELEKTRA.BSP and is supplied in a zip file called

ELEKTRA.ZIP that also contains this text document and no

other files.



If the level is to be included on a CD-ROM or other profit-

making medium, including but not limited to "Public Domain"

collections or archives, the publisher / manufacturer must

make a donation to a charity for the homeless or the

protection of animals, and should eMail me to agree an amount.



I reserve the right to refuse permission for this level to

be distributed via any CD-ROM or other profit-making medium.



1997 Andrew Smith

