
                 
}---------->(((>----------< Electric Fish >----------<)))<----------{

			Date: 20th of April, 1999
		       Title: Tangerine Dream
		    Filename: efdm9.bsp
		        Game: Quake 1
		      Author: Mr Fribbles (Van Ricketts)
		       Email: fribbles@planetquake.com
		         ICQ: 1952617
		   Home Page: http://www.planetquake.com/frib/


}---------->(((>----------< About The Map >----------<)))<----------{

The scenario: you're doing routine maintenence work on the lower level 
of this facility when you say to your mates, "bugger this work shit, 
let's have a deathmatch intead". Your eloquent proposal is greeted with 
great enthusiasm, and the motion is thus unanimously passed.

Designed for 1on1 (with either dm1 or dm3 rules), FFA 3-6 (defenitely
use dm3 rules here), you might even want to try 2on2... it could work.

I was inspired in part by id's 'The Slimy Place' (q2dm something), I 
really dig the orange pipes/bright green slime combination. I believe
the layout and architecture are my own though (well, with the exception
of the pipes of course :)

I thought up the name 'Tangerine Dream', because I wanted to suggest
something orange of course, and because it sounds cool. Apparently it's
the name of some band (I found this out from a quick search of the web)
but I have never heard their music... probably some dodgy 70's stuff.
In any case, I must have heard of them somewhere, and I recalled the 
phrase when I was doing the word-association thing with 'Tangerine'. :)

Fun things to do in efdm9 include standing under the RA and lobbing
grenades down the pipe to the MH area (you get a bonus frag sometimes :)
and picking people out of the air in the outdoor area... as they 
respawn and jump down for the RL. Overall efdm9 is not as intense and
hectic as efdm8, which is a bit of a shame imho... but it's a little
different, and hopefully you'll dig it anyway. If you enjoy it, please
send me an email to let me know (I still haven't played it, d'oh).

Tangerine Dream also probably makes for a very pretty slideshow if you
have a p133 or under. If you're getting less than 30 fps, I apologise,
and I want you to know that I feel your pain, brother. 


}----------->(((>------------< Credits >------------<)))<-----------{

  David Jewsbury, as always, for Stoneless... THE Q1 level editor.
  id for Quake, for the Q2 textures which I enjoy using in my Quake
   levels, and for making me want to do a map with orange pipes, 
   ladders, and slime.
  Jeff Yost, for his continued dedication to providing the bestest and
   most kickass DM level reviews on the planet.
  Danny McGillick (bomr) for a shitload of things, going back many 
   many years... but mostly just for being a mate.
  Gibfactory, for his cool textures.
  DaMaul and Pingu, for the ladder concept from their UKPAK maps.
  Mr Shambler, for the excellent feedback and encouragement.
  Peej, for the texture, and cos he's a dude.
  Junior, for being there from the start, and humouring me by looking
   at the level when it was comprised of like 6 brushes. His maps rock
   too, go get them at http://junior.quakeintosh.com
  All the beta testers... if I try to list everyone, I'll forget 
   someone, and I'd rather not do that. You know who you are though, 
   and I greatly appreciate your efforts.
  Whoever thought up this text file concept... giving me yet another
   excuse to crap on forever. Whoever you are, you da man!
     
                
}---------->(((>---------< Play Information >---------<)))<---------{

Requirements:        quake 1.01 or higher
Single player:       hehe.. well you might find some fish to kill, but 
		     I don't like your chances of finding the exit
Cooperative:         I guess you could cooperatively decimate the fish
		     population, but there's no coop player starts, so
	             then again maybe not?
Deathmatch:          2-6 players... 8 DM starts
Difficulty Settings: no
New sounds:          no
New Graphics:        custom textures


}---------->(((>----------< Construction >----------<)))<-----------{

Base:               new map from scratch
Editor:             stoneless (v 1.01)
Other Utils:        ArghLite 2.0 and q2towad by Tim Wright
Textures used:      some from q2, some I've modified, peej_mt3 by Peej, 
	            *Rteleport13 and Rstone60 by Gibfactory, dirt1_1 
	            from markswad.wad, dunno where the sky is from.
Bugs:               none that I'm aware of
Build time:         about a month, on and off
Compile machine:    p120 32mb
Compile time:       lots


}--------->(((>----------< My Quake Levels >----------<)))<---------{
                                                                      
		     Electric Fish Deathmatch One
 		     Electric Fish Deathmatch Two
                    Electric Fish Deathmatch Three
                     Electric Fish Deathmatch Four
			    Efdm5 - Vortex
			   Efdm6 - Gunmetal
 			   Efdm7 - Biohazard
			Efdm8 - Cryptosporidium
			Efdm9 - Tangerine Dream
		    Efdm10 - WhiteChocolateSpaceEgg

			 Fribdev1 - Powder Keg
		Fribweb1 - Webby's World Special Edition
	  Mrftig01 - Frib and Tigger-oN's arena (rocket arena)

	  All available from http://www.planetquake.com/frib/
	  plus ftp.cdrom.com and its plethora of mirror sites


}--------->(((>----------< Copyright Stuff >----------<)))<---------{

Authors may not use this level as a base to build additional levels.
You may NOT decompile the level into a .map file for any reason 
whatsoever.
You may modify the .bsp (adding bot route files, gl-vis it, replacing 
textures, whatever) for you OWN PERSONAL USE only; do not distribute 
any modified versions of this level.

You are not allowed to commercially exploit this level, i.e. put it on 
a CD or any other electronic format that is sold for money, without my 
explicit permission.
You MAY distribute this BSP through any electronic network, provided 
you include this text file and leave the archive intact.

Basically, please don't fuck with the map, and don't fuck ME around.
I put a lot of time and effort into creating these levels, for free;
all I ask for in return is a little respect and common courtesy.
