April 20 2003
================================================================
Title                   : The Place of Dismay   
Filename                : EFDATSP1.BSP
Author                  : efdat
Email Address           : shout@efdat.net
Website                 : www.efdat.net

Description             : I did not know what to do with my free
                          time so I came down to mapping again.
                          I chose Quake for I wanted some oldschool
                          entertainment and no difficulties with
                          the creation-process (as in Q3A with 
                          shaders and that sort of stuff).
                          The map is straight singleplayer action-
                          play so deathmatchsettings, although
                          I did some, suck. 
                          GL-Issues: set R_WATERALPHA 1 
                          I did not vis the map for GL (for it is
                          oldschool-singleplayer).

Additional Credits to   : neg!ke for keeping the faith in Q1,
                          anticipating the map and beta-testing
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes (not tested)
Deathmatch (+8 player)  : Yes (    ""    )
Difficulty Settings     : Yes
New Graphics            : Yes (just for fun)
CD Track                : 8
Demos Replaced          : None

* Construction *

Base                   : from scratch / bordom: 2218 brushes, 
                                                 691 entities
Build time             : ca. 1 week

compiling machine      : P3|450, 256MB RAM 
qbsp                   : ca. 15 min
light -extra           : ca. 20 min
vis -level 4           : ca. 4 h

Texture WAD used       : mixed
Editor(s) used         : Quest v2 beta 21
Known Bugs             : deathmatch-settings suck! 
                         You must have -winmem set to at least 
                         64 and r_maxsurfs to a much bigger 
                         number (if you use software-rendering). 
                         In GLQuake everything works fine.


* Copyright / Permissions *

You may distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
