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Title               : The Dwelling

Filename            : Dwell.bsp

Release Date        : May 14, 1998

Author              : James T. Hill

Email Address       : dflat@thepoint.net



Description         : A full blown, custom level for Quake.

                      Go ahead, map it in single-player mode and

                      let the monsters take you on a guided tour

                      of this ancient abode.  Then, use any means

                      necessary to join a deathmatch server and

                      start gibbing your buddies in... The Dwelling.



Author Info         : By day, mechanical engineer.

                      By night, I am... The Screw !

                      If you see me on-line, say hello.



Business Thanks     : Thanks go to the authors of Quake for going

                      above and beyond the call of duty in creating

                      such a fine game.  After all these months, I

                      continue to find aspects of Quake that I had

                      never before noticed.  Thanks also to those

                      at Virtus Corporation who took an interest in

                      level editing and created Deathmatch Maker.



Personal Thanks     : Much thanks to my local friends BottomFeeder,

                      Crippler, and Gumbeaux for some heavy duty LAN

                      testing.  Also sending long-distance thanks to

                      my brother, Hocus, and friends Artful Dodger,

                      Greed, and Spawn for their LAN party testing

                      and feedback.



Additional Thanks   : I would like to thank all of you Quake players

                      out there that still go on-line and play Quake,

                      and I do mean original Quake!  Special thanks

                      also to those that manage to keep decent Quake

                      servers up and running on the internet.



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* Play Information *



Single Player        : Yes

Cooperative          : Yes (2 Starts)

Deathmatch           : Yes (6 Starts)

Difficulty Settings  : Yes



New Sounds           : No

New Graphics         : Yes (a few from Virtus)

CD Track             : 1

Demos Replaced       : None

Software needed      : Quake



  [This level is best viewed with GL-Quake]  ;)



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* Comments *



I had two primary motivations for making this level.  One was to have

a new level for the occasional LAN party myself and a few friends have

after work.  The other was just to get one, hopefully decent level,

posted in my name.  I've done other levels and level fragments, but

have never uploaded anything.  For example, I did a scale map of the

office where I work.  It's great fun for me and the gang to frag each

other in the office, but it would mean little to the masses.



My goals in designing this level were as follows.  1) A level suitable

for 2 to 8 deathmatch players; a few spacious areas for some good

rocket dueling; and a layout where you don't waste time circling the

level hunting for an opponent.  2) Nice looks and playability.  This

level is more than just catwalks, ramps, and guns.  I realize that

there's a trade-off between the speed of play and map detail, and I

shot for a happy medium.  If it means anything to ya, I evaluated the

level with the r_speeds command, and I am satisfied with the numbers.

3) No devious secrets or maneuvers to perform that you could not do

when using a modem.  I don't expect this level to be played on the

internet, but who knows, some people might have a LAN game where a

few of the players dial in to play.

(Some may argue that the 'White Death' is too tricky, but I want you

 to think twice before getting the quad in deathmatch play)



On the downside, this level is not optimized for The Reaper Bot by

Steven Polge, which is the only bot add-on I've used.  Oh, the bots

will run fine and you can have some great battles, but there are

several things in this level that the bots just don't understand.

You, however, will find these things to be straightforward.



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* Construction *



Base            : New level from scratch

Build Time      : Estimated 80 hours over a 2 month period



Compile System  : Pentium 133 with 32 Mb RAM

Qbsp            :  443 seconds

Light           :  244 seconds (Extra sampling)

Vis             : 1129 seconds (Level 4)



Brushes         : 1021

entities        :  315

miptex          :   36



Texture WAD     : Virtus.wad

Known Bugs      : Have not found any during final testing.

                  Let me know if you find any.



Editor used     : Deathmatch Maker and the Vici compiler.



                  I also edited the map file with a text editor for

                  the following reasons: 1) Change the spawnflags of

                  teleporters that I wanted to be silent.  The dialog

                  box in DMM has an option for silent, but the result

                  is really a player-only teleporter. 2) Change the

                  texture parameters for a few brushes that I wanted

                  flipped and offset.  DMM can tile and fit textures,

                  but has no provision for flipping or offsetting.

                  3) Add a game message that makes use of special

                  characters. (Are there any level editors where you

                  can do this directly?)  Anyway, the message is kinda

                  secret, and you will have to find it on your own.

                  Just remember  Who  I  Am  :)



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* Legal Stuff *   (mostly wishes that I can't enforce)



This level is FREE!  Have fun, but note:

The BSP file contains textures from id Software and Virtus Corp.

id allows redistribution of these for NON COMMERCIAL use ONLY.

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