

Not another Doom2 map01 Quake conversion I hear you say !



*This level is a near 100% conversion with full Doom2 textures*



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Title                   : Doom2 Map01 - Entryway

Filename                : doom2_01.bsp

Release Date            : November 16th 1997



Author                  : Peter Lomax 

                          aka PCL

                          aka Hawkmoon

Email Address           : pcl@provider.co.uk (You can email me y`know)

Web Address             : http://www.provider.co.uk/users/pcl/hawkmoon.html

                          (the place for my map news)



Description             : Doom 2 Map01 - Entryway *fully featured*

                          Full Doom2 textures converted to the Quake pallette

                          Accurate 1-1 scaling of brushes

                         

Credits                 : id software for the "Neverending Game" 

                          Yahn Bernier for "Best Map Making Tool"



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* Play Information *



Single Player           : Yes

Cooperative             : Yes

Deathmatch              : Yes - 4 starts (a real fragfest) 

Difficulty Settings     : Yes

New Sounds              : No 

New Graphics            : Yes

New Music               : No - future addon to be ambient Doom2 music

Demos Replaced          : None



Put doom2_01.bsp in id1/Maps directory

Start Quake as a single player game

Choose your skill level by going through the appropriate teleporter 

Bring down the console and type:

map doom2_01

(Deathmatchers should already know what to do :-)



* Construction *



Base                    : Original Doom2 Map01

Editor(s) used          : BSP v0.82b (the best of the best)

                          Textures converted with Doomtex by Michael Stokes

                                                             mike@stokfam.psinet.net.au

                          Map converted with QuakeDM by Michael Stokes

                          (Good way to do the skeleton of the map) 

Known Bugs              : One health pack just disappeared

                          You are given a "secret found" before actually going thru the door

                                           to the armour and two health

                          In DosQuake outside walls lose colour at extreme distance

                          *see section "For The Purist"*

Build Time              : Too long

                          



Texture Wad used        : Doomtex.wad (see above)



Compile machine         : Pentium 200MMX/48MB

QBSP Time               : 73.0 seconds (used QBSP Version 1.65

                                        by Ken Alverson (KenA@TSO.Cin.IX.Net)

Light (-extra) Time     : 409.0 seconds

VIS (-level 4) Time     : 150.0 seconds 





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* Where to get this level *



If you can read this you have already found a place

or http://www.provider.co.uk/users/pcl/hawkmoon.html following the Quake link

or E-Mail me at pcl@provider.co.uk and ask for it 



* Copyright / Permissions *



Copyright (c) 1997 Peter Lomax.  All rights reserved.

This level may be distributed freely on any electronic format

provided that it is not modified in any way and this text file is included.

If you wish to use this map in a level pak, you must first obtain my permission.  

If you wish to distribute this level commercially (including, but not

limited to, magazine cover CD`s) you must first obtain my permission.

Also bear in mind that the textures used belong to id



Special thanks to:

Angie,Michael and Mat for the LAN testing

ACME-Ewan (chief map tester), Brod for his beta testing

ACME UK clan for letting me play CTF sometimes



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For The Purist



Enemies:     Former Human - Grunt

                      Imp - Enforcer



Weapons:    Both Shotguns - Double-barrelled Shotgun  

                 Chaingun - Perforator (Super Nailgun)

             Plasma Rifle - Grenade Launcher

          Rocket Launcher - Rocket Launcher

                      BFG - Thunderbolt



Environment:

       There are walls around each outside area

       The river is blood as the water texture didnt convert too well

       The sky is a Quake texture (the only one !)

       There are 4 steps to outside (cos Quake guy takes smaller steps !)

       Because Quake has no "action" function, some switches/doors need to be shot

