# auto-generated text file
# filename: dm7rmx.bsp
# date: Mon Aug 11 00:49:32 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/doors/runeuse.wav (quake)
sound/misc/null.wav (quake)

# textures used:
#lava03
#tele01
#water02
+0copbut2
+0floorsw
+1copbut2
+1floorsw
+2floorsw
+3floorsw
+acopbut2
+afloorsw
black
carch02_3
carch03
carch04_2
city3_2
city5_4
city5_8
city6_3
clip
cop3_4
door04_1
door05_3
light1_10
mcgeeroom1
rock04
rock05
rock06
rock07
skip
sky05
than_city58_2
than_city58_3
than_city58_4
than_city58_5
than_cityceil1
than_cityceil2
than_citystair2
than_citystone1
than_citytile1
than_citytile1c
than_citytile2
than_citytrim1
than_citytrim2
than_citytrim_1
than_cop1_1
than_cop1_10
than_cop1_11
than_cop1_12
than_cop1_2
than_cop1_3
than_cop1_4
than_cop1_7
than_cop1_8
than_cop1_9
than_cop_0
than_cop_flr1
than_cop_gk
than_cop_sk
than_copenis
than_copkey
than_coplit2
than_coplit4
than_met16
than_met19
than_shootable1
trigger
window1_3
wizwood1_4
wizwood1_5
wizwood1_8
wmet1_1
