         DM7RMX - Geophobia
=========================================
SINGLE AND MULTI-PLAYER LEVEL FOR QUAKE 1

NOTE: This level is based on the original Quake deathmatch level 'DM7' by
American McGee and David Namaksy. 

*title: Geophobia
*Release: 10.05.2012
*Filename: dm7rmx.zip
	dm7rmx.bsp
	dm7rmx.txt
	dm7rmx.rmf (worldcraft source map)
	dm7rmx.map (standard source map)
*Single player: YES (Easy: 62, Normal: 81, Hard: 88, Nightmare: 88 (I dare you!))
*Cooperative: YES (4 spawns)
*Deathmatch: YES (9 spawns)

*Author: Andrew "than" Palmer
*E-mail: andyp.123@gmail.com
*Homepage: :(

*Special Thanks:
	-American McGee and David Namaksy for the original layout.
	-OneTruePurple for the name (I hate making rocks...)
	-Bengt Jardrup for his brilliant compile tools.
	  -Warren Marshall for multi-threaded vis
	  -Tyrann for his work on tools, a lot of which ended up in BJP tools.
	  -any past contributors to the tools for continued improvements!
	-The Func_msgboard and #terrafusion gang for all their help over the years.
	-id Software for Quake.
	-Ben Morris for Worldcraft 1.6a and Mike Jackman for TexMex.
	-The entire Quake community for still being here 15+ years on!
		This is dedicated to all of you!

*Testers:
	Thanks to these awesome people for testing and suggestions:
	-Negke
	-Necros


Installation
------------
Copy the file dm7rmx.bsp to your Quake/ID1/maps directory, then run the game and type
"map dm7rmx" at the console to load the map. If you are late to the party and new to
Quake, the console can be brought down by pressing the ~ key.


Compatibility
-------------
The level doesn't exceed any standard limits, but due to having excessively high poly
counts compared to the levels that shipped with Quake, is unlikely to run well on one
of the original executables. I recommend FitzQuake (by Metlslime) or the equally great
cross-platform port, Quakespasm. If you need something close to the original engines,
Bengt Jardrup's WinQuake and GLQuake are excellent.

Fitzquake: http://www.celephais.net/fitzquake/
Quakespasm: http://quakespasm.sourceforge.net/
Enhanced Win/GLQuake: http://user.tninet.se/~xir870k/



LEVEL INFORMATION
=================

Another single player DM remake, this time of American McGee's DM7. For some reason
I thought this would make an interesting SP level because of the wide open layout,
which is something I haven't really done outside of some of my speedmaps. This made
it quite a challenge for me to come up with a route that worked nicely, but I think
what I came up with in the end works well and I'm quite happy with it.

Unlike my DM3 remix, this is much less faithful to the original layout, and contains
many modifications in both SP and DM. I also changed the theme, because DM7 was
extremely rough looking. It felt like a weird castle in an even weirder box setting,
so I ran with the castle idea, themed it with E1M5 - Gloom Keep textures and replaced
the giant box with rocks. The theme for the windpipes came in later as I was developing
the map, and provided some much needed contrast to the blocky stone architecture of
the castle.

There are 3 real secrets and one super secret. The super secret is hard to find and
doesn't give you anything useful. Don't noclip to find it, because American McGee
will be sad. Please note that YOU DO NOT NEED TO HIT EVERY GRATING WITH YOUR AXE TO
FIND SECRETS IN THIS MAP. All the secrets have clues and all the regular ones are
reasonably easy to spot.

As with DM3RMX, I started this level because I was working on a big map that was
not progressing very well and I wanted a short break. The big map is actually the
same one I was working on back then actually. One day I'll finish it.

NOTE: This level was conceived as part of a mini episode of DM map conversions.
If you are a Quake map author and are making an SP version of any of the other DM
maps then get in touch and maybe we can team up and finish the lot together :)
  ...if not I will probably just do them all myself eventually (maybe by 2020)


Story
-----
Stephan was a Quake marine who had been on an epic journey. He had seen the worst
the world beyond the slipgates had to offer and had survived it. From the fast food
restaurants, shopping malls and suburban sprawl of the city where he was raised,
to the boiling sun and persistent flies of deserts that he was frequently stationed
at. He'd travelled the world seeing humans killing each other on a massive scale,
and for no good apparent reason. Stephan had watched friends kill and be killed,
but he couldn't pull the trigger when he really needed to.

But did he really need to? Maybe it would have saved some lives, but why did he
sign up for killing? Why did he even join the military? Was it to protect his
country, or travel the world killing people for no other reason than they were
brown and had oil. Stephan began to think the main reason he had joined was because
the recruiter who had convinved him to apply had told him that it was an adventure
which would lead him around the world, and for his adventure he would be well paid
and looked after and probably not have to fight a war. Well, Stephan's adventure
around the world had taught him that the world was a hostile place, full of scared
and confused people killing each other. He wanted out.

Now though, he WAS out. It had been nearly three years since man had opened the
first slipgates to the Netherworld. Initially the visits had been miraculous, with
science teams coming back with reports of new elements, strange creatures and
weird, yet incredible environments thar were unlike anything ever reported by NASA
from their missions to Mars, the moons of Jupiter and Saturn or Uranus. It wasn't
long however before the military became involved, and the teams of marines were
coming back with nothing more than body bags.

Why was it that the science teams were able to go to the Netherworld and come back
in awe, but unharmed, yet the military was going there with guns and coming back
with bodies? Stephan had seen videos of the Netherworld through videos filmed by
the research teams and was enchanted by its otherworldly beauty. He'd seen creatures
as big as a truck with teeth that would put a hole in a tank being being cuddled
and fed by (not with) scientists, but these gentle creatures were supposedly the
ones mauling marines and sending them back dead.

Stephan, a man of gentle disposition had volunteered to join a team of marines
tasked with escorting a now rare science expedition and had finally found a place
he liked. He'd learned how to treat the local fauna and wasn't afraid of anything
- certainly not one of the cuddly Shamblers, who were the most feared amoung the
marines.

Stephan felt that the marines were having an aggravating effect on the inhabitants
of the world he had fallen in love with and that the scientists would be safer without
their bravado and testosterone fueled aggravation of the lesser Netherworldly
creatures such as the poor Spawn, who could barely be prodded without exploding
into a cloud of blue goop, and the Fiends, which the marines liked to poke with
sticks because of their apparent lack of eyes (the scientist studies show that
there ARE two eyes). He complained several times about the lack of respect the
military was showing the Netherworld, but with no effect whatsoever.

Feeling frustrated with the situtation, but confident that this was the place he
wanted to be, Stephan had broken away from the marines and started to go it alone
in this magical world. After only four months of being there, Stephan had becomed
accustomed to the place and started to treat it as if it were his home. He had even
found an old abandoned castle surrounded by a cute little moat that he made his
home. A giant slipgate sat on top of the castle, possibly aimed back to earth, but
Stephan didn't know or care where it led. He had found the place he wanted to be,
and that was here in the Netherworld.

...

Dave, on the other hand, HATED the Netherworld. Ever since he arrived he had wanted
out. The whole place was full of weird and ugly creatures, none of which Dave liked
to be around - especially if they were still alive.

However, more than any of those creatures, Dave hated Stephan. The whole reason
Dave was even in the Netherworld was because he was one of the military's best
trackers. His mission was to find Stephan, dead or alive and take him back to Earth.

Dave had gathered intel of Stephan's location, but knew that Stephan was such a
pussy that it was unlikely that there would be any confrontation. Still, he was
here now, on the way to Stephan's dingy castle. Knowing that Stephan had many
friends in the Netherworld, Dave sharpened his axe, loaded his last 25 shells and
clambered into a vent which would take him inside the castle grounds...



Deathmatch specific comments
----------------------------
DM7 is probably the least known and played of all the official dm levels, most likely
because it was not released with Quake, but instead some time afterwards. Although I
started off with it as a base, and basically rebuilt the map around the existing
source (which was all deleted afterwards) I felt that there were several problems
with the layout for SP, so ended up changing it quite significantly, which has knock
on effects for DM.

In addition to the structural changes, I added a few teleporters to make the map
flow a little better bearing in mind most of my SP changes made the DM layout more
restricted.

Item layout has also changed quite a lot, but I figure it's really an FFA map, so
this is not important. As I said in the txt for DM3RMX, if you want to play this level
in some other way to how I have released it, you may use the included source and
modify it however you like. I must warn you that vis takes forever, even on a fast
machine, so try to avoid changing anything but item layout if you just want to make
any quick fixes. It would probably be sensible to just do a fast vis, since full
doesn't really make a big difference in most spots.

The compilers and command line options are included below, and if you can't figure out
how to get it all up and running then feel free to send me an email and I will explain.

If you do release this level with any modifications, please rename ALL the files! I
am not releasing this map under any license that requires modified map source to be
included with subsequent releases based on it, but I suggest you include the .map at
least. I include source for my maps partly as a matter of creating a backup, so I
think it's a good idea! .MAP is a text format, so it compresses really well, and won't
bloat your filesize.



BUILD INFORMATION
=================

*Editor: Worldcraft 1.6a (Registered. I should probably get around to paying Ben Morris that $20...)
*Build Time: 2 months of weekends and late nights
*Compile Time: BSP: 23 VIS: 19h 40m! Light: 71 Total: too long (THANKS, VIS!)
*Build Machine: Core 2 Quad 2.83ghz, 4gb
*New Textures: Quake Gloom Keep + Kingpin rocks and lots of id stuff modified by me.
*Brushes: 3365
*Entities: point: 720 (300 lights), solid: 126 (many are dm only)
*Bugs: Nothing serious (?) 
*Source included: Yes, see the DM7RMX.map file for a multi-editor compatible map
	and DM7RMX.rmf for a Worldcraft 1.6a specific map with visgroup data included.
	I won't apologise for bloating the filesize with these maps.
*Compile Tools:
	TreeQBSP 2.05 (BJP)		-oldaxis
	Vis 2.31 (BJP)			-level 4
	Light 1.43 (BJP)		-soft -gate 1 -extra4 -tyrlite95 -range 0.65 -addmin
Note: The vis I used was modified by Warren Marshall to allow multithreading (wvis). 



LEVELS BY THAN
==============

**Quake**
  DM1RMX - The Place of Many Deaths (based on DM1) *IN DEV*
  DM3RMX - The Occupied Base (based on DM3)
  DM5RMX - Round The U-Bend (based on DM5) *IN DEV*
  DM7RMX - Geophobia (based on DM7)
  APSP3 - The Curse of Knowledge *IN DEV*
  APSP1 - The Final Threat
  APSP2 - Plumbers Don't Wear Ties
  SM32 - Shut Up, RPG! (speed chainmap with contributions from RPG, Nightbringer and Gibbie)
  SM28 - Structured Chaos (speed chainmap with most work done by Damaul)
  SM24,25,26,27,29,30,33,34,37,62,99_than (regular speedmaps)
  APDM5 - Castle of Carnage
  APDM4 - The Lava Pools
  APDM3 - Pretend Dead Friend (with SP component)
  APDM2 - The Underground Base
  APDM1 - The Furnace
  APDM0 - The Tower (my first and most awful Quake map)
**Quake 2**
  KTIMPAKT - level pack (multiplayer map pack made with Killer and code by Skull)
  KTDM2 - The Boilerhouse
  KTDM4 - Pretend Best Friend
  KTDM6 - Sandstone Crypt
  KTDM8 - Rage Against The Machine
  APRA2 - Wishful Thinking (Rocket Arena 2 map)
**RTCW**
  MP_Checkpoint - Axis Rail Checkpoint
**Counter-Strike**
  CS_vineyard - The Vineyard
**Duke 3D**
  THE_BASE - The Base (my first finished level!)



DISCLAIMER AND LEGAL INFO
=========================

Disclaimer
----------
Contains nuts. Not suitable for those with nut allergy.
Contains gluten. Not suitable for those with a gluten allergy.
Contains dog seamen. Not suitable for those with a dog seamen allergy.


Copyright / Permission
----------------------
Federal Law provides severe civil and criminal penalties for the unauthorized
reproduction, distribution or exhibition of copyrighted Quake levels. Criminal
copyright infringement is investigated by the FBI and may constitute a felony
with a maximum penalty of up to five years in prison and/or a $250,000 fine.

Those sent to prison for illegally copying Quake levels will be subject to repeated
anal rape by Bruno, who is currently awaiting execution on death row for 43 counts
of aggravated anal abuse that caused severe bleeding in all and death as a complication
of blood loss in 32 of his victims due to his abnormally large penis.

Fortunately, for those wishing to distribute, reproduce, or exhibit this level, they
are authorized to do so. In fact, please copy, distribute, modify, profit from,
masturbate to or do whatever you like with this level and its source maps.