        DM5RMX - Round The U-Bend
=========================================
SINGLE AND MULTI-PLAYER LEVEL FOR QUAKE 1

NOTE: This level is based on the original Quake deathmatch level 'DM5' by
  Quake mapping legend and lead designer of Doom 3 and Rage, Tim Willits.

*title: Round The U-Bend
*Release: 10.12.2012
*Filename: dm5rmx.zip
	dm5rmx.bsp
	dm5rmx.txt
	dm5rmx.rmf (worldcraft source map)
	dm5rmx.map (standard source map)
*Single player: YES (Easy: 50, Normal: 64, Hard: 80, Nightmare: 80 (The end is a total bitch...))
*Cooperative: YES (4 spawns)
*Deathmatch: YES (8 spawns)

*Author: Andrew "than" Palmer
*E-mail: andyp.123@gmail.com
*Homepage: :(

*Special Thanks:
	-Time Willits for the original layout
	-Bengt Jardrup for his brilliant compile tools.
	  -Warren Marshall for multi-threaded vis
	  -Tyrann for his work on tools, a lot of which ended up in BJP tools.
	  -any past contributors to the tools for continued improvements!
  -John Fitzgibbons for his remove skip tool, and for running func_msgboard...
	-The Func_msgboard and #terrafusion gang for all their help over the years.
	-id Software for Quake.
	-Ben Morris for Worldcraft 1.6a and Mike Jackman for TexMex.
	-The entire Quake community for still being here 15+ years on!
		This is dedicated to all of you!

*Testers:
	Thanks to these wonderful darlings for fashion advice and nail polishing tips:
	-Negke
  -SleepwalkR


Installation
------------
Copy the file dm5rmx.bsp to your Quake/ID1/maps directory, then run the game and type
"map dm5rmx" at the console to load the map. If you are late to the party and new to
Quake, the console can be brought down by pressing the ~ key... if not, try pressing
whatever key is left of 1.


Compatibility
-------------
The level doesn't exceed any standard limits, but due to having excessively high poly
counts compared to the levels that shipped with Quake, is unlikely to run well on one
of the original executables. I recommend FitzQuake (by Metlslime) or the equally great
cross-platform port, Quakespasm. If you need something close to the original engines,
Bengt Jardrup's WinQuake and GLQuake are excellent.

Fitzquake: http://www.celephais.net/fitzquake/
Quakespasm: http://quakespasm.sourceforge.net/
Enhanced Win/GLQuake: http://user.tninet.se/~xir870k/



LEVEL INFORMATION
=================

This is my third, and probably not my last single player DM# remake. This time I
decided to tackle DM5 because the original is not especially large or complicated,
and I had some ideas for the theme from the original map - mainly that the level
would be some kind of huge water tank, and that there would be some kind of overflow
area below it that you have to get into.

Whilst the original layout exists inside this one, I've changed it and opened it up
quite a lot in order to make it more fun for SP. There are plenty of new and modified
areas too, including 3 regular secrets and a super secret area. 

This level was quite fun to make because I was able to make it fairly quickly compared
to some of my other recent maps (APSP3 being the prime example of a map that took
forever to finish). Hopefully I'll be able to keep up my enthusiasm for mapping long
enough to finish the other 4 dm conversions!


Story
-----
It had been a while since Dave the Quake marine had done any painting. The last time
Dave tried to go on a painting trip, everything had gone wrong - he had forgotten his
paints for one, but on top of that, the military outpost he had gone to explore had
turned out to be swarming with evil zombies and hideous creatures from the Netherworld.
Not only had Dave not got any painting that day, he had damn near shat his pants
when he was surrounded by a group of Shamblers, and in battling his way out of that
place had ended up completely battered and bruised and covered in blood and fiend
semen (don't ask...)

Today was a Friday, and for some reason, Friday was always the day Dave was given
menial tasks that don't involve firing a gun or crashing a helicopter. Whilst
everybody else loved Fridays, Dave had begun to hate them.

This Friday was no different. Dave had a plumbing assignment at the old cistern
building in Block G. The cistern was old, rusting and in dire need of replacement,
but the military budget was been concentrated almost entirely on Shambler repellent,
so the cistern was left to rust away and the small amount of money not consumed by
failed attempts at repelling Shamblers with a mildly unpleasant smelling cream
was spent on sending Dave down there in his boots with a wrench (also rusty).

Dave knew he had a boring day ahead of him, and that he would probably be able to get
the plumbing work done pretty quickly, so had packed his paints so that he could
capture the mouldy green bricks and rusting metal of the cistern on one of his canvases.

The day ahead looked like it was going to be fairly uneventful, but Dave wasn't prepared
to take any chances; Not only had Dave triple checked that he had packed his paints this
time, he also made sure to take his axe, shotgun and 25 shells in case any stupid monsters
decided to emerge from the overflow.


Deathmatch specific comments
----------------------------

Deathmatch mode was a little bit of an afterthought here to be honest, but I have
tried to make it fun at least. Since I'm using the full layout of the map, as opposed
to keeping players confined to the original layout, it should play very differently
to DM5.

The gameplay should revolve around the quad / red armour area, as it contains the
most important items in the level (rocket launcher is on a ledge just above) and has
several different routes in and out.

I guess it would work best as an FFA map, but perhaps teamplay might also work, though
I never really played much Quake teamplay back in the day so I'm not sure. If you play
and enjoy it, please let me know! Likewise, if you play and think that something needs
changing, it would be of interest to hear from you, though you can modify the level
yourself using the included source files. As usual, please rename any files that you
modify if you decide to release your own version, and I recommend including map source
with any release you might decide to make.



BUILD INFORMATION
=================

*Editor: Worldcraft 1.6a (Full, but I stole it! I should really have used the shareware)
*Build Time: ~3 weeks of evenings and weekends of shitty weather
*Compile Time: BSP: 23 VIS: 5h 8m :( Light: 71 Total: about 5 hours and 10 minutes (BECAUSE VIS!)
*Build Machine: Core 2 Quad 2.83ghz, 4gb
*New Textures: lots of id textures I modified
*Brushes: 3376
*Entities: point: 802 (364 lights), solid: 81
*Bugs: Nothing serious (?) 
*Source included: Yes, see the dm5rmx.map file for a multi-editor compatible map
	and dm5rmx.rmf for a Worldcraft 1.6a specific map with visgroup data included.
	The rmf is SUPER neat this time. Way more than usual :)
*Compile Tools:
	TreeQBSP 2.05 (BJP)  -oldaxis
	Vis 2.31 (BJP)			 -level 4 -noambientsky -noambientwater
	Light 1.43 (BJP)     -soft -gate 1 -extra4 -tyrlite95 -range 0.6 -addmin
Note: The vis I used was modified by Warren Marshall to allow multithreading (wvis). 



LEVELS BY THAN
==============

**Quake**
  DM1RMX - The Place of Many Deaths (based on DM1) *IN DEV*
  DM2RMX - Haemaphobopolis (based on DM2) *IN DEV*
  DM3RMX - The Occupied Base (based on DM3)
  DM4RMX - The Bad Palace (based on DM4) *IN DEV*
  DM5RMX - Round The U-Bend (based on DM5)
  DM6RMX - Lava Isn't Dark (based on DM6) *IN DEV*
  DM7RMX - Geophobia (based on DM7)
  APSP1 - The Final Threat
  APSP2 - Plumbers Don't Wear Ties
  APSP3 - Subterranean Library
  SM32 - Shut Up, RPG! (speed chainmap with contributions from RPG, Nightbringer and Gibbie)
  SM28 - Structured Chaos (speed chainmap with most work done by Damaul)
  SM24,25,26,27,29,30,33,34,37,62,99_than (regular speedmaps)
  APDM5 - Castle of Carnage
  APDM4 - The Lava Pools
  APDM3 - Pretend Dead Friend (with SP component)
  APDM2 - The Underground Base
  APDM1 - The Furnace
  APDM0 - The Tower (my first and most awful Quake map)
**Quake 2**
  KTIMPAKT - level pack (multiplayer map pack made with Killer and code by Skull)
  KTDM2 - The Boilerhouse
  KTDM4 - Pretend Best Friend
  KTDM6 - Sandstone Crypt
  KTDM8 - Rage Against The Machine
  APRA2 - Wishful Thinking (Rocket Arena 2 map)
**RTCW**
  MP_Checkpoint - Axis Rail Checkpoint
**Counter-Strike**
  CS_vineyard - The Vineyard
**Duke 3D**
  THE_BASE - The Base (my first finished level!)



DISCLAIMER AND LEGAL INFO
=========================

Disclaimer
----------
Lab tests have proven this level to be 3 times more effective at reducing indigestion than
the previous record holder, and 7.2 times the average effectiveness. Side effects, however,
range from nausea to vomiting blood, with severe liquid diarreah that can cause further
complications due to dehydration, not to mention an incredibly stressed anus.

The Ghana board of medical advisors has requested that playing this level be banned in Ghana
because of the heightened risk of fastextendia toenailus, which is a crippling disease with
symptoms of extreme rapid toenail growth. Several other countries are also looking into a
ban.

Any injury, illness or death directly or indirectly caused by this level are the sole responsibility
of anyone but the author.


Copyright / Permission
----------------------
This virus resulting from playing this level can be passed in the blood with an almost 100%
infection chance, meaning that any blood donor should be scanned for having played it. Some
doctors have reported that the level can also become airborne during the night when the air
is cool enough, so keep all areas occupied by patients extremely well ventilated.

The possibility that the level may be spread via the internet is also being investigated by
researchers funded by Bain Capital, although the research is currently in the process of being
transferred to a company based in China, so results are as yet inconclusive.