# auto-generated text file
# filename: dm456sp.bsp
# date: Mon Aug 11 00:49:29 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/ambience/drone6.wav (quake)
sound/doors/drclos4.wav (quake)
sound/misc/secret.wav (quake)
sound/player/inh2o.wav (quake)
sound/hknight/hit.wav (quake)
sound/weapons/pkup.wav (quake)
sound/misc/null.wav (quake)

# required mdl files:
progs/player.mdl (quake)

# textures used:
#teleport
#water1
+0button
+0water1
+1button
+1water1
+2button
+2water1
+3button
+3water1
+abutton
adoor03_5
adoor03_6
afloor1_3
afloor1_4
arrow_m
azfloor1_1
azwall3_2
black
city2_3
city2_6
city2_8
city3_4
city4_1
city4_2
clip
column01_5
column01_5c
column1_5
column1_5c
comp1_3
comp1_4
cop1_1
cop1_2
cop1_4
cop1_7
cop2_3
door02rnd
key02_1
key02_2
light3_5
light3_8
met5_8
metal1_3
metal1_4
metal1_7
metal2_4
metal4_4
metal4_6
metal4_7
metal6_1
mmetal1_2
quake
skip
sky1
techdvc1
trigger
wmet2_4
wmet4_8
z_exit
