# auto-generated text file
# filename: dm3rmx.bsp
# date: Mon Aug 11 00:49:27 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/doors/basetry.wav (quake)
sound/doors/baseuse.wav (quake)
sound/player/pain4.wav (quake)
sound/weapons/lhit.wav (quake)
sound/weapons/lstart.wav (quake)
sound/buttons/airbut1.wav (quake)
sound/doors/basetry.wav (quake)
sound/player/pain2.wav (quake)
sound/weapons/lhit.wav (quake)
sound/weapons/lstart.wav (quake)

# textures used:
#lava03
#tele01
#water0
#water04
+0basebtn
+0slipbot
+0sliptop
+1basebtn
+abasebtn
base_ceil1
basebutn3
black
bm12door
bw_techpanel3
caulk
ceil1_1
clip
comp1_1
comp1_2
comp1_3
comp1_4
comp1_6
cop1_7
ctpanel8
ctsecret
ecop1_1
ecop1_4
ecop1_6
edoor01_1
electro2
grass1_2
grate01_1
grate02_2
gurumed
key01_1
key01_2
light1_4
lite_fart2
lunflr1
metal1_4
metal5_80
metal6_1
metal9_2
mmetal1_8
pbtek1_04
pbtek1_05
pbtek1_06
pbtek1_07b
pbtek1_rlite
qtex08
rock06
rock07
rock14
romero1b
romero2b
rpbase1
rpbase2
rpbase5
sfloor4_2
sfloor4_5
sfloor4_6
skip
sky02
slipbotsd
sliplite
slp_la3
switch_1
sym06_4
sym06_8
tech01_1
tech01_2
tech02_1
tech04_5
tech04_6
tech04_7
tech04_8
tech07_2
tech08_1
tech08_1a
tech08_3
tech08_5a
tech08_6
tech08_7
tech08_7b
tech08_9
tech09_3
tech10_1
tech10_2
tech10_4
tech10_6
tech10_7
tech10_8
tech10_than2
tech11_2
tech13_1
tech_32bord
tech_64bord
tech_64borda
tek_la12
tek_la16
tek_la9
tek_re10
tele_top
thansym6_5
thansym6_6
thantech10_9
tlight02
trigger
twall1_1
twall2_1
twall2_2
twall2_3
twall2_5
twall2_6
tyr_07
tyr_14
tyr_15
wbrick1_5
white_cont
wizmet1_3
z_exit
