================================================================

=                   A Quake 1.06 Level                         =

================================================================

Title                   : The Death Trap v1.02



Version info            : (1.02) Thanks to Crash for pointing

                          out my dumb mistakes most noteably

                          a silver key door marked with gold

                          key textures. Oh well. What's a mutha

                          to do. Hopefully it's all fixxed now

                          so I can move on to smaller and better

                          things.

 

File Name               : Dethtrap.bsp

				 

Author                  : Rick Troppman

E-mail Address          : troppman@accessone.com



Additional Credits      : Special Thanks to Ben Morris and

                          anyone else who is involved in the

                          creation of WorldCraft. I just 

                          received a copy of WorldCraft 1.3 the

                          day after completing this level. It looks

                          really good so, thanks Ben! 

                          Michael Stokes for DOOMTEX, Doom to

                          Quake Texture Converter. Also a hearty

                          thanks goes out to The cool people at 

                          id Software without whom, all this

                          fun stuff would not even exist.



Another Special Thanks  : This one goes to Crash who is honest in

                          his level evaluation critiques. I think

                          that can only help people to see their 

                          shortcomeings and kick their ass in the

                          right direction.



Beta Testers            : Special thanks to Richard Carlson of

                          Ion Storm for beta testing. All of 

                          Rich's  great Quake Levels are available

                          at his website;

       http://www.geocities.com/TimesSquare/Alley/6181/index.html

                          Also many of his levels are available at

                          my site;

       http://www.accessone.com/~troppman/quake.htm

                          You may link to Richard's site "Zdim's 

                          Weapon Rack" from my page at;

       http://www.accessone.com/~troppman/links.htm

                          Also thanks to my other beta testers

                          Ryan Hamilton and Dave Rains. If you

                          would be interested in getting on my

                          beta testers list, give me a "shout" at

                          troppman@accessone.com



Editor(s) used          : Worldcraft 1.2 registered version; 

                          http://www.gamecraft.com/

                          DOOMTEX: Doom Texture Converter; 

                          http://www.psinet.net.au/~stokfam/





================================================================



* Play Information *



Game                    : Quake 1.06

Episode                 : The Death Trap

Single Player           : Yes 

Cooperative 2-4 Player  : Yes

Deathmatch              : yes

Difficulty Settings     : Very little

New Sounds              : no

New Graphics            : Some Doom Graphics

Demos Replaced          : None



* Construction *



Build Time              : About 30 hours (or so)

Editor(s) used          : Worldcraft Version 1.2

			  

Known Bugs              : NONE





* To Run This Quake BSP File *



  1. Create an maps directory off of id1 (c:\quake\id1\maps)

  2. UnZip dethtrap.bsp into the c:\quake\id1\maps directory.

  3. Start Quake

  4. At the console (~), type "map dethtrap" <enter> 



* If you Have any Problems starting this level *



  You may need to start quake with a command line something

  like this;



       quake -winmem 10 <enter>



  Or you can edit your q95.bat something like this;



    qlaunch quakeudp.dll quake.exe -winmem 16 -winlock 16 -mpath

    %1 %2 %3 %4 %5 %6 %7 %8 %9 (all on one line of course)

    

   (The important one is; "-winmem 16")



  On my machine I tried -winmem 16 down to

  -winmem 9 and it worked fine. But if you go to -winmem 8,

  which is what quake defaults to anyway, it doesnt seem to 

  have enough memory. In any event, to run The Death Trap you'll

  need more than 8 mb of memory.





COPYRIGHT NOTICES and PERMISSIONS



          This level is copyright 1997 by Rick Troppman.  Permission to use, 

          copy and distribute unedited copies of this file -- dethtrap.zip -- 

          is hereby granted, provided that no fee is charged for the use or 

          availability of this file (other than the normal connection costs for 

          on-line services, if applicable). The above copyright notice and this 

          permission notice must be left intact in all copies of this file.



          Commercial distribution of this file, in whole or in part, requires 

          prior agreement with the author. Commercial distribution includes 

          any means by which the user is required to pay either for the support 

          (e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 

          commercial distribution is prohibited.



          If you wish to commercially distribute this file, note the following:



          (1)  This file contains intellectual property (including, but not 

               limited to, textures and other artwork) owned solely by Id 

               Software (www.idsoftware.com), and is subject to any and all 

               copyrights held by them.  The author does not have authority 

               or permission, either expressed or implied, to grant usage of 

               Id's copyright, and, by granting permission to use this level 

               in a single commercial release, does not claim or waive their 

               rights thereby.



          (2)  Permission is granted by the author for the one-time commercial

               distribution of this file if all of the following conditions are

               met:



               (a)  The author is notified by email prior to the file's inclusion 

                    on any commercial release;

               (b)  The author is provided with one (1) "contributor's copy" of

                    the finished product upon it's release.  Said "contributor's 

                    copy" is to be sent to the author using the shipping address 

                    specified by the author in his/her reply to the publisher's 

                    initial email notification, and is to be provided at no cost 

                    to the author;

               (c)  This file (including this copyright notice) is not to be 

                    modified in any way, and shall be distributed as the author 

                    intended;

               (d)  The author retains all relevant and proper copyrights to this 

                    work both prior to and subsequent to the commercial release of 

                    this file.



          (3)  By requesting a shipping address from the author, the publisher

               signifies acceptance of, and agrees to abide by, these conditions.

               By returning a valid shipping address to the publisher, the author

               thereby grants the publisher one-time usage of the author's 

               copyrighted work for commercial purposes.



 Thank you for your interest in this work.You can find this bsp level at:

   ftp://ftp.cdrom.com/pub/quake/levels/d-f/dethtrap.zip

   http://www.accessone.com/~troppman/quake.htm

and just maybe at:

   http://www.geocities.com/TimesSquare/Alley/6181/index.html



Go check Crash's Single Player Quake Page for the lowdown on pretty much all

available quake levels at: http://www.planetquake.com/spq/crash/