Wednesday 29th of November, 2006.
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Map Title		:::: Dimension of the Diminished ::		(I'm using arial bold size 10, that thing on your left
				may be a lil distorced)
Files			: dotdi.bsp, dotdi.txt
Author			: Id Software / Flvio 'GinKo' Quadros
Other levels by author	: e1m1-e4m8, end, start, dm1-dm5 (no, I have nothing to do with those :)
Contact Information		: gincobloba a gmail.com
Description		: Episode 1 - Dimension of the Doomed cut and glued together, taking out all its great
			  gameplay and speedrun possibilities, leaving nothing but a stinky pile of Quake debris
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Single player		: Yes
Cooperative		: 4 starts, I could've added a couple more... Who would make a 6-player-madcoop on this
			  anyway?
Deathmatch		: No, there's still some deathmatch-only itens and structures, feel free to add the rest
Skill			: I don't think I got any
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Known issues		: Apart from things that make no sense in their context and some textures that I didn't
 			  bother to fix, I don't remember anything.. Oh and the map name is a little too long, so
			  it covers the number of secrets on the scoreboard (which is 4), I couldn't think of
			  anything better
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Comment on some changes:

: Weapons. I based the weapon placement on the Rabbit Run and added a super shotgun to nightmare in the hope of
  making it less boring
: Texture orentation. At the time I made this, I couldn't find an editor that didn't screw up textures when rotating stuff, so I
  manualy fixed them, some parts are better than the original, some other are worse (yes, later I found one that
  appearently could save loads of time =(
: The Necropolis teleport. I thought about using an elevator instead, but I'm just too lazy. And I modified that edge where
  you land a little bit to avoid falling as you get teleported
: The Necropolis misdesign. I took out that horrible piece of wall at ~ 1650x1750x-666
: Ziggurat Vertigo. I moved the walls closer and added another teleport, also, as the unmodded Quake only has a level
  variable for gravity, it wasn't possible to make it a low-gravity region
: Chthon's teleport. It's still there (I have no idea why I'm putting it here on this "changes list"). I could make it teleport
  you back to map6 area, but none would use it anyway (unless in deathmatch)
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Comments:

I aint no mapper, please don't expect too much. It's probably going to be the SDA contest with fewer route possibilities
ever, but damn, the idea seemed so good at the beggining... Anyways, thanks to those who encouraged me doing this,
to Id Software/John Romero for releasing the map sources (and Quake as a whole) and to everyone who maintains the
Quake community alive

Now I wanna see y'all making some pretty crazy demos on this, don't let me down =) Peace out
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