[11/2009]=====================================================================

Title                   : Lower Forecourt

Author                  : negke

Website                 : http://negke.quaddicted.com

Description             : Medium-sized medieval/brick-themed space floater
			  with two different game modes.

			  Skill 0/1: exploration mode (*)
			  Skill 2: DMSP-like mode

			  The map was originally started for the Coagula
			  Contest #3 held at Func_Msgboard in March/April
			  2009, but as usual could not be finished within
			  the deadline.

			  The included progs.dat adds monster corpse removal. 
			  It is OPTIONAL - meant for people with slower
			  machines (to slightly increase the framerate) and
			  users of older engines (to avoid packet overflow).
			  
			  However, it is MANDATORY FOR DARKPLACES USERS
			  (as it also fixes a critical incompatibility issue)
			  - also make sure to use a DP version from 6-Nov-2009
			  or newer!
						  
Thanks		        : Bengt Jardrup, distrans, efdat, Preach, RickyT23,
			  Scragbait, Spirit, Willem; all Coagula Contest #3
			  participants

QC credits		: efdat, necros, Preach
			  
==============================================================================

Installation and Playing

Copy coag3_negke.* into your Quake\id1\maps directory and run the game with
the following command line:

e.g. Fitzquake085 -heapsize 64000 +skill # +map coag3_negke

If you wish to play with the corpse removal mod or use DarkPlaces, copy the
progs.dat file into a newly created folder inside your Quake directory called
coag3_negke, then copy coag3_negke.* into a subfolder coag3_negke\maps and
run the game with the following command line:

e.g. Glquake -heapsize 64000 -game coag3_negke +skill # +map coag3_negke
or   Darkplaces +gamedir coag3_negke +skill # +map coag3_negke     

==============================================================================

Map Information:

Game			: Quake

Single player           : Yes

Cooperative             : Yes

Deathmatch              : Yes 

Difficulty settings     : Yes

CD track		: 10

Textures		: Wizard and Medieval

Known bugs		: Very high polycount (= low framerate on slower
			  machines)

  			  Packet overflow -> use progs.dat or engine port with
			  increased limits
	
			  Grayflash in software engines -> increase r_maxedges
			  and r_maxsurfs
			
			  HOM in some GL engines -> increase gl_farclip if
			  supported

			  The Shubs disappear when looking at them from
			  certain angles (because their bounding boxes are
			  then outside the field of view)

			  DarkPlaces incompatibility (suspended monsters drop
			  down prematurely and telefrag each other) -> use
			  progs.dat

==============================================================================

Construction:

Editor   		: Quest

construction time       : Far too long + an additional eternity of VIS time

Brushes                 : ~6400

Entities		: ~1850

==============================================================================

Copyright/Permissions

You may not use this level as a base to build additional levels without the
explicit permission from the author.

You may distribute the level in any electronic format as long as you include
this file unaltered in the original archive and keep it free of charge.

==============================================================================

(*) Hints/Spoilers

- It is highly recommended to explore the map first in order to gear up and
get an idea of the layout. This will become important later on and especially
in DMSP mode. The items respawn each time one of the three towers has been
activated.

- Yellow tower: Get the Ogres to hit each other with their attacks to make
them start infighting, then kill the weakened survivor.

- Blue tower: Hide behind the opened wall panels and make the Spawns jump
towards you, then dodge and quickly press one of the buttons to squish them.

- Red tower: Lure the Shambler on one of platforms marked by a circle on the
floor, then shoot the button on the opposite side and step into the teleporter
at the right moment to telefrag him.

- Zombie fight: It takes place solely in the central building. Do not waste
precious time looking for them in the tower areas. There are two Quad damage
items and both respawn continuously throughout the four-minute period.

- DMSP mode: Keep moving constantly. This way, you will be able to pick up
more respawning items and avoid getting cornered by newly arriving monsters.

- Watch out for Fiend superjumps.

==============================================================================

Quotes

"If a spawn falls into the void in coop mode while nobody is connected to the
server, does it still cause obscure triggering bugs?" - Preach

"Battle not with monster activation issues, lest ye become a monster. And if
you gaze into the void, the trigger_hurt gazes also." - Preach

"negke = nicht egal: gerne keine einfachheit" - Spirit

==============================================================================