# auto-generated text file
# filename: coag3_negke.bsp
# date: Mon Aug 11 00:48:33 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/ambience/drone6.wav (quake)
sound/boss2/idle.wav (quake)
sound/doors/drclos4.wav (quake)
sound/items/armor1.wav (quake)
sound/items/damage.wav (quake)
sound/misc/null.wav (quake)
sound/wizard/wsight.wav (quake)
sound/misc/null.wav (quake)
sound/plats/medplat2.wav (quake)
sound/misc/null.wav (quake)
sound/plats/medplat1.wav (quake)
sound/misc/null.wav (quake)
sound/misc/null.wav (quake)

# required mdl files:
progs/shambler.mdl (quake)
progs/armor.mdl (quake)
progs/backpack.mdl (quake)
progs/dog.mdl (quake)
progs/quaddama.mdl (quake)
progs/shalrath.mdl (quake)
progs/shambler.mdl (quake)
progs/wizard.mdl (quake)

# textures used:
#teleport
+0butnn
+0light01
+1butnn
+1light01
+2butnn
+2light01
+3butnn
+abutnn
bricka2_4
bricka2_4b
church1_2
city2_1
city2_6
city2_6skin1
city2_6skin2
city2_8
city4_7
city5_1
city5_2
city5_3
clip
column01_5
column01_5b
column01_5c
cop1_4
floor01_5
lgmetal4
light3_5
light3_8
met5_1
metal1_3
metal2_4
metal5_1
mmetal1_1
mmetal1_2b
mtile1_1
quakese_asaki
skip
sky_black
trigger
wall9_8
wizmet1_2
wkey02_2
