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Title                   : The Catacombs

Filename                : catacomb.bsp

Author                  : Mike Melzer

Email Address           : m.melzer@worldnet.att.net

Description             : Medium size single player and DM level.

                          This is my second level, and I tried to

                          spend a little more time on the layout,

                          architecture, and single-player play.



Additional Credits to   : Armin Rigo, Creator of Quakemap level

                          editor, Ben Morris, Author of 

                          WorldCraft and, of course, id Software

Other Levels by Me      : The Pagan Temple (pagan.zip)

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* Play Information *



Game                    : Quake Registered 1.01

Single Player           : Yes 

Cooperative 2-4 Player  : Yes...2 player only

Deathmatch 2-5 Player   : Yes 

Deathmatch 6+ Player    : Yes

Difficulty Settings     : None, average

New Sounds              : No

New Graphics            : No

New QuakeC              : No

New MDL's               : No



===============================================================



* Construction *



Base                    : New level from scratch

Editor(s) used          : Quakemap, by Armin Rigo

                          WorldCraft, by Ben Morris

                          plus qbsp, light and vis by id,

                          optimized by woofer

Brushes                 : 614

Lights                  : 69

Entities                : 185

Known Bugs              : None that I know of

Build time              : Level....much too long...to compile...

                          about 11 hours.



===============================================================



This level is architecturaly more complex than The Pagan

Temple, my first level.  And the time required to complete it

was a good bit longer, partially due to non-Quake delays.  The 

one element truely missing from Quake, which level designers 

have to compensate for, is the lack of normal items like tables, 

chairs, stairs, etc...some editors will now allow you to save 

these elements you have created to be reused! I started this 

level with QuakeMap 2.0b's, and some later features were done 

with WorldCraft 1007.



This level is underground catacomb and mine-type tunnels, 

which connect various rooms.  I have tried to use differing light

types for atmosphere.  I have also tried to vary the styles of

doors.



I am no longer including the .map file with my levels.  This had

been done so that any new level designers out there can learn 

(maybe) from something that was in my level.  With the release 

of non-authorized distribution on CD, I don't think it's a good

idea to include it any longer.





* Copyright / Permissions *



* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software 



* REQUIRES REGISTERED VERSION OF QUAKE







Copyright Notice: 



Copyright  1996 by Mike Melzer

All rights reserved. 



This file (catacomb.zip containing catacomb.bsp and catacomb.txt), 

or any derivative works thereof, may not be sold or redistributed

for profit in any way without express (not email) written 

permission of the author.  This includes, but is not limited 

to, mass archival as on a CD_ROM and inclusion in commercially

published compilations (books) or ANY Online Service (AOL, 

Compuserve, MSN). 



You are free to copy this file (catacomb.zip containing catacomb.bsp

and catacomb.txt) for personal use, or to make it available for 

redistribution in its electronic format, provided that: 



(1) it remains wholly unedited and unmodified, 



(2) no fee or compensation is charged for copies of or access to this

    file (catacomb.zip containing catacomb.bsp and catacomb.txt), and



(3) this copyright notice and the following disclaimer remain attached



Disclaimer: 

This file is provided by the author "as is", and any express or implied

warranties, including, but not limited to, the implied warranties of

merchantability and fitness for a particular purpose are disclaimed.  In

absolutely no event shall the author be liable for any direct, indirect,

incidental, special, exemplary, or consequential damages (including, but

not limited to, procurement of substitute goods or services; loss of

use, data, or profits; or business interruption) however caused and on

any theory of liability, whether in contract, strict liability, or tort

(including negligence or otherwise) arising in any way out of the use of

the information herein contained, even if advised of the possibility of

such damage. 







Mike Melzer