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Title                   : BadLand2 : "Countdown"

Filename                : badland2.bsp

Author                  : Chris Spain

Email Address           : cspain@eutelsat.fr

Description             : A military mission for one agent.

Release Notes           : Version 1.



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* Play Information *



Single Player           : yes

Cooperative 2-4 Player  : yes

Deathmatch              : possible, but not ideal

Difficulty Settings     : yes

New Sounds/Graphics     : no



* Map Notes *



PLOT: In BadLand1 you managed to infiltrate the secret island base

of the forces of evil. Having fought your way out of the dock area

you are now entering the heart of the enemy base. Now you will find

out what the forces of evil are really up to on this island...



AUTHOR'S NOTES: This level carries on directly from BadLand1, and

should ideally be played as a continuation of that level. It can be

played on its own too, and I've tried to give a few goodies at the

start to give a new player a fighting chance. Like BadLand1 this

level was really designed with one player in mind, but can be

played in co-op or deathmatch mode. At the end of this level, a

successful player should find a sigil and be returned to the BadLands

start area.



PERFORMANCE: This level runs OK in 640x480 resolution on my 166,

although some open area can run a little slowly, but you may have

to use a lower resolution on slower machines.





* Construction *



Base            : New level from scratch

Editor(s) used  : None. MAP file written by hand.

Known Bugs      : None, which isn't to say there aren't any!



* Legal Stuff *



You may distribute this level freely, as long as you include this

text file and give me credit. However, this level may not be included

in any commercial compilation or product without my express permission.





