August 2, 1997

================================================================

Title                   : Azurette

Filename                : azurette.bsp

Author                  : Noel Weer

Email Address           : nsweer@ice.net

Description             : The Azurette is a fabled stronghold of

			Quake's minions. A cold and silent bastion

			of infernal power. Do you have what it takes

			to overcome its defenses?



Additional Credits to   : The Quake Workshop Mailing List,

			because this level is build from what

			I have learned through this group,

			Paul Taylor of awoq.time2quake.com for

			his fine beta opines that probably saved

			this level from complete mediocrity,

			and

			Jim Callahan for the custom blue textures,

			motivation, inspiration, and witty repartee.

                        

              Check out the Quake Workshop:

              http://www.quakemania.com/qworkshop/

================================================================

* Play Information *

Single Player           : Yes

Cooperative             : Yes (believe it or not)

Deathmatch              : Yes (15 DM starts)

Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : Yes

New Music               : No

Demos Replaced          : None



* Construction *

Base                 : New level from scratch

Editor(s) used       : qED 1.0

Known Bugs           : nothing per se, just personal nitpicks



Build Time           : roughly 2 weeks



Texture Wad used     : bigblue.wad, with some extra

Number of Textures   : 32



Compile machine      : DX 133mHz, 32meg RAM

QBSP Time            : 844 seconds

Arghlite Time	     : 2574 seconds

(-extra -light 25)

RVIS Time	     : 3878 seconds

(-level 4)

Brushes              :  1065

Entities             :  422

Models               :  ? (missed that #, sorry)



* Other Info *

Well, this isn't quite what I hoped for from this effort, it began

as a collection of saved idea scraps, grew from some nice textures

made and supplied to me, became a pure SPQ idea that was to allow

multiple play options for the player, and then I began thinking about

how strong a DM level this would make it, and then realized that I

had turned it into a DM, and tried to bring it back, and ended up

scrapping the plan when I did that, and made it a more traditional SPQ.

RL is forcing me to let this baby go, even tho I think it needs some

tweaking. The monster layout is definitely not right, yet....



Ammo is tight, especially on HARD. I am not a person who plays on 

hard usually, but I do ok when I do. I failed repeatedly to finish

this level at this setting. To whit: if you feel like it, email me

and ask to send me a demo of the level completed on hard.



* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional

levels.



This BSP may be distributed ONLY over the Internet and/or BBS

systems. You are NOT authorized to put this BSP on any CD or

distribute it in any way without my permission.