Friday 28th November, 1997

===========================



Title                   : Astrus Base

Filename                : astrus.bsp

Author                  : Dennis Katsonis

Email Address           : rotflol@hotmail.com

Homepage                : The Dk Shrine Home Page.

                          This is the homepage of the 20 level DOOM II wad I

                          made, visit it!  They are still the best leves I have

                          made.

                          http://www.anglefire.com/wa/Latency

Description             : This is my third quake level/                          It is also first Quake level I ever started working



                        

Additional Credits to   : iD software 

                          David Jesbury for stoneless.

Beta Testing Crew       : Matthew Lepp, oh and me too.



=================================================================





Other Levels by Author  : DKSHRINE.WAD  The file is DKSHRINE.ZIP it is CDROM.COM

                          in the doom level section and also available through

                          my Web page.  DMHAUS.BSP





STORY:***

                        Astrus is one of the seven holding places for

                        lost souls.  It has been taken by demons however

                        and the souls that have inhabited it have

                        gone to earth to reside and escape, causing chaos.

                        You must go back in and retake Astrus so the

                        souls of those that used to live there can return.



           * Play Information *



Single Player           : Yes

Cooperative             : Yes, 6 starts

Deathmatch              : Yes, quite a few starts, but I didn't design it with death

                          match in mind.

Difficulty Settings     : Sort of

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



         * About the level *



Base                    : New level from scratch

Editor(s) used          : Stoneless 1.0, TreeQBSP 1.62, Arghlite, Captivation

                           Vis

Build Time              : Ages.

Known bugs              : A few Portal clipped away messages while compiling.

                          They do not actually affect the level, so its not really

                          a bug.

                          The monster count is 3 higher than what it should be,

                          due to the fish.

Texture Wad used        : Q.WAD

Compile machine         : IBM XT  2 MHZ

                          640K RAM 

QBSP Time               : 1923 Millenia

Light (-extra) Time     : 2469 years, quite a bit of lighting in this level

VIS (-level 4) Time     : 7542 EONS





 Ok, ok, the build machine was an AMD K5-PR100, 16 Mg ram.  The above

 times are correct, but they are in seconds.





Brushes                 : About 1520

Entities                : About 412

Models                  : 58

Textures                : 32. not many' eh?  Level still looks good



* Additional Information *



* Copyright / Permissions *



Copyright Notice: 







You are free to copy this file for personal use, or to make it available for 

redistribution in its electronic format, provided that: 



(1) it remains wholly unedited and unmodified, 



(2) no fee or compensation is charged for copies of or access to this

    file, and



(3) this copyright notice and the following disclaimer remain attached.



Disclaimer: 

This file is provided by the author "as is", and any express or implied

warranties, including, but not limited to, the implied warranties of

merchantability and fitness for a particular purpose are disclaimed.  In

absolutely no event shall the authors be liable for any direct, indirect,

incidental, special, exemplary, or consequential damages (including, but

not limited to, procurement of substitute goods or services; loss of

use, data, or profits; or business interruption) however caused and on

any theory of liability, whether in contract, strict liability, or tort

(including negligence or otherwise) arising in any way out of the use of

the information herein contained, even if advised of the possibility of

such damage. 

