# auto-generated text file
# filename: apsp3.bsp
# date: Mon Aug 11 00:47:39 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/ambience/blood.wav (custom)
sound/ambience/suck1.wav (quake)
sound/items/protect3.wav (quake)
sound/misc/secret.wav (quake)

# textures used:
#blood01
#lava03
#starfluid
+0bloodflow
+0kmetr_cr
+1bloodflow
+1kmetr_cr
+2bloodflow
+2kmetr_cr
+3bloodflow
+3kmetr_cr
+akmetr_cr
black
clip
door_small1
dr_kn1
dr_kn2
dr_met0
dr_met1
dr_telepad0
fstnb_0
fstnb_2
gbrk4_1
gstn_1
gstn_3
hstn0
hstnstep
karch2
karch2roff
karch2ron
karch3_1
karch4_1
karch4_fill
karch4_g
karch_big
karch_sup1
karch_sup2
karch_sup3
karch_sup4
karch_sup5
karch_sup6
kbrick0
kbrick1
kbrick3
kbrick_dae
kbrick_trim32
kbrick_win_128
kbrick_win_96
kbricka
kbrickb
kbrickg
kbtrim_sc
kceil0
kceil1
kceil_ml
kgr2_0
kgr2_crux
kgr2_g
kgr2_p
kmetr_0
kmetr_16
kmetr_32
kmetr_32h
kmetr_64h
kmetr_ag
kmetr_co
kmetr_cog
kmetr_g
kmetr_kg
kmetr_ks
pvreddrk
pvsep
r3_64ssrl2
r3_grate3
r_microluminis
rblk_fill
rblk_main
rock06
rock10
rock13
shelf_128a
shelf_128b
shelf_128c
shelf_128z
shelf_64
shelf_64a
shelf_64z
shelf_beams
skip
than_tome1
than_tome4
trigger
trimlight_a
trimlight_b
trimlight_c
trimlight_d
trimlight_e
trimlight_g
trimlight_h
wda8
wdcors
wdcort
wdkn1_0
