November 29 1996

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Title                   : Altus Mors

Filename                : altus2.bsp

Author                  : Travis Pease

Email Address           : t_pease@ids.net

Description             : A climb for your life!  This was as fun 

                          to build as it is to play!  The secrets

                          are pretty hard to find, you will ruin

                          the fun if you noclip to see them!



Additional Credits to   : Nick (C**P Pitt) and Howard (The Pope)

                          for test play and critiques!  E.T. for

                          helping with a whole lot of information!

                          Jeremiah for tip to add little more light!

                          and J Lowell for snap hints and more!



               Check out the Thred homepage at:

              http://www.visi.com/~jlowell/thred

================================================================



* Play Information *



Single Player           : Yes

Cooperative             : Yes 

Deathmatch              : Yes (4 may be too many)

                          don't die before opening

                          both doors!  Sorry!

Difficulty Settings     : Yes (harder the better! Hehehehehe!)

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : New level from scratch

Editor(s) used          : Thred

Known Bugs              : One Shrag MAY not teleport!

                          making 100% kill imposible

                          but not always!

Build Time              : Long time! (first map!)



Texture Wad used        : Medieval



Compile machine         : Gateway 2000 P-120

QBSP Time               : 141

Light Time              : 62

VIS (-level 4) Time     : 6585



Brushes                 : 221

Entities                : 123

Models                  : 16



* Other Info *



Please E mail me when you have played this level a bit!

I would love your comments and criticisms!  Please be 

honest!  Please don't tell me it is too hard!  It is 

supposed to be hard!  If you think it is too easy I'll

send you my original ultrahard version!  Please include

your age, where you live, Zodiac Sign, and Clan

affiliation if possible!  I am 28 years young, from Rhode 

Island, a Virgo and a simple boy from the swamp.  I am a 

member of Creations of the Pitt out of California!



Jump in this level and start moving and firing!  Things will settle 

down a little, but be warned!  Some one is trying to kill

you!  This level is not perfect, but I like it!  Want to

start on my next map right away, so this is as is!



The deathmatch aspect is strange!  I couldn't get the Key

doors to work properly and not show in Deathmatch!  So I 

gave up after having wrecked both doors!  I threw extra

keys in to open doors in Deathmatch.  If you have any insight

on how to get the spawnflags for keys and "don't show in 

Deathmatch" working properly on a func_door Please tell me!



Here is why I choose to make such a small map!  My friend

and I play Serial link one on one, most levels are too 

large for one on one!  We are done with the small levels and

I wanted a nice tight map for one on one!



* Copyright / Permissions *



Authors MAY use this level as a base to build additional

levels, provided I get Full Credit for all your work!



This BSP may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in

any way without my permission.



* THRED LISCENSE INFORMATION *



This map was made with Thred. It is acceptable to distribute this

map over the Internet and BBS systems for free. It is not

acceptable to play this map on a commercial Internet server.

It is also not acceptable to charge for this map in any way

or charge for distribution of this map. This includes CD-ROM

collections of all kinds.