                       

                        Sunday 20th April, 1997



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Title                   : House of Bombay

Filename                : AgX.bsp

Author                  : Dr. Gomez Inigo Bombay 

Email Address           : dr.bombay@mrnet.com

Homepage		: http://www.atw.earthreach.com/~t1024

Description             : No story here. This is my first Quake level.



     I think one needs to be a bit of an artist to produce a quality 

level. House of Bombay is a good level and I am proud of it. It 

probably won't make anyones top ten but it is quite playable. 

I added a few unique groups such as damaging lamp posts and the swords

scattered throughout. 



     I kept intricate decorations to a minimum for two reasons: few

people notice or remember them and the time factor. This level took

two months of my time and could consume two more if I wanted to decorate.

I tried to add some "roundish" brushes because I read that two many

maps have all squares. Also, I injected humor into the messages that 

flash as an event triggers.



     I tried to concentrate on triggered effects such as, teleporting

monsters triggered to a chain of events and the like. I built what I

enjoyed playing. No lifts in here.....I didn't see any reason.I have 

included the qED file in case anyone using qED wants to see how 

something was accomplished.



     A word regarding editors: The editor that supplies the builder

with a quality tutorial, step by step....to get the builder off the ground

is a great thing. Not everyone can figure stuff out. qEd did that for me.

qED laid a foundation to get me started and I was able to build my

knowledge base from there. There are several quality editors but the guys

that make them obviously can't communicate, are too lazy or figure 

"let them figure it out" thus the dearth of tutorials. Too bad.



	Unfortunately, I could get no testers for this map. Except my 

dear wife, Azusa. She selected many textures. 

			 





Additional Credits to   : Matt Tagliaferri for qED - a very good editor

                          and someone that replys to e-mail

			: Whoever really does the Quake MAP Specs

                        : Jim Lowell - His Thred tutorial helped

			     



Info about the Author	: One great guy, what can I say?

Other Levels by Author	: None for Quake, but for Doom and Heretic

                          Visit www.atw.earthreach.com/~t1024



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                          * Play Information *



Single Player           : Yes

Cooperative             : No

Deathmatch              : Yes  Works quite well with Reaper Bot

Difficulty

Settings                : Yes easy and hard

Secrets:                : Five, from the easy to the hard

			



                            * Construction *



Base                    : New level from scratch

Editor used             : qED Public Beta

Build Time              : Eight weeks

Texture Wad used        : qEDsample.wad

                        : medievel.wad

Compile machine         : Pentium 133, 48mb RAM

QBSP Time               : 426 secs

Light (-extra) Time 	: 469 secs

VIS (-level 4) Time     : 12,088 secs or 3hrs 36min



Brushes                 : <1000

Entities                : ?

Known Bugs              : After Vis I saw that I had left a texture on

                          a switch looking crappy. I wasn't going to put

                          my machine through another "session" to fix it.



************************** Other Info ******************************



Unzip into the quake\id1\maps directory (create if necessary). 

Launch Quake, go to the console and type: map agx



*********************** Copyright / Permissions *********************



Authors MAY NOT use this level as a base to build additional

levels, (ie don't put it in your multi-level episode and claim it's yours).



This BSP may be distributed over the Internet and/or BBS systems.

You are authorized to put this BSP or it's MAP file on a CD and distribute

if you have my express autorization. 







