================================================================

Title                   : The Ascent from Hell.

Filename                : afhell.bsp   

Author                  : DeSoto

Email Address           : desoto@primenet.com

Description             : The theme revolves around that of The 

                          Evil Dead Clan of which I am a member.

                          The undead Quake warrior, and his ascent

                          from Hell.

Additional Credits to   : id, of course.

                          H.R. Giger, Boris Vallejo & Olivia for their 

                             incredible artwork.

                          Tom Grandgent/Woofer (tgrand@ultra.net) for 

                             qbsp256c.  I couldn't have compiled this

                             map without it.

                          Jonas P. (JoXonoX@berlin.snafu.com) for Quake

                             Grafixer v1.0.  This util has made my life 

                             much more liveable.

                          Katana for her advice on texture and color 

                             matching.

                          Hentai Knight and DaRippah for beta testing.

                          The entire EVD clan.

                          Stefano Biefeni for the iris door concept. 

================================================================



* Play Information *



Level Name              : The Ascent from Hell.

Single Player           : yes.  It exits to the 'start' map.

Cooperative 1-16 Player : yes. Gameflow is completely different in co-op.

Deathmatch 2-16 Player  : YES!!! 16 DM start points. 

Difficulty Settings     : All the way.

New Sounds              : No

New Graphics            : No

Sound Track             : 5

Demos Replaced          : None

Source Included         : No.  The .zip is big enough already.

Anything else new       : New textures.  Some mine, some borrowed.

                          It's easy to tell them apart.  The ones that suck

                          are mine, the ones that look cool are borrowed.

                          Well, maybe my new water texture is OK. 

                          These new textures account for much of the large

                          size of this level. 



Comments                : This level *requires* more than 8 megs.  Make sure 

                          you set the -winmem parm to at least 12.



                          I sort of learned how to do it as I went so the 

                          quality of contruction varies wildly over 

                          different parts of the map.  



                          I also recommend trying 'coop 1' at the console

                          b4 you start the map as the gameflow is changed 

                          completely. It's a little harder IMO.  The goal 

                          becomes raiding the tomb and getting out in one 

                          piece rather than escaping from it.  I don't know 

                          of any other 'reverseable' levels at this time. 



                          Game flow is different in DM also in that

                          many doors and items are removed in place of more

                          appropriate ones.  I consider this a DM map.

                          

                          There are 4 secrets and a several traps.  All the

                          weapons are in there but some are hard to find 

                          and/or get. 

                          *Note*:  Rocket jumping is required if you plan 

                                   on finding all secrets.



* Construction *



Base            : Scratch. 

Build Time      : 2-1/2 weeks, pretty intensely.  Of course, I guess that

                  includes the time spent learning how to make maps, but a 

                  long time anyway.



Times & stats   : On a P133 running Win95 with 40megs o' ram.              

                 Qbsp             : 46min 54sec

                 Vis (-level 4)   : 4hrs 4min 16sec

                 Light (-extra)   : 18min 17sec

                 Brushes          : 1638 

                 entities         : 418

                 miptex           : 143



Texture WAD used: Uniwad.wad - A hybrid of quake101.wad and others along 

                  with some of my own, basically tossed together just 

                  for this level.

Editor(s) used  : WorldCraft and MSDOS edit.

Known Bugs      : ReaperBot patch occasionally does some weird things.

                  It's far from unplayable, just slightly buggy. :(



* Legal Stuff *



All artwork contained in this BSP is the property of the original artist.



You may distribute this level and include it in any compilation

etc., as long as you include this text file.

