# auto-generated text file
# filename: windtown.bsp
# date: Mon Nov 10 14:42:02 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/ambience/thunder3.wav (custom)
sound/boss2/pop2.wav (quake registered)
sound/items/ammopk.wav (custom)
sound/items/landl.wav (custom)
sound/misc/bell3.wav (custom)
sound/weapons/lstart.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/flag.mdl (custom)
progs/hk_sta.mdl (custom)
progs/invulner.mdl (quake shareware)
progs/m_g_key.mdl (quake shareware)
progs/m_s_key.mdl (quake shareware)

# required spr files:
progs/moon_md.spr (custom)
progs/s_expl.spr (custom)
progs/vinez_md.spr (custom)

# textures used:
#04mwat2
#water0
azfloor1_1
azwall3_1
azwall3_2
black
city1_7
city3_2
city3_4
city6_8
cop1_2
cop1_8
door03_4
dung01_3
dung01_5
grave03_2
ground1_1
metal2_5
rock3_2
rock4_1
rock4_2
sky1
tf1
tf2
unwall1_8
wall3_4
wall5_4
window01
window01_4
window03#
window1_3
window1_4
wizwin1_2
wizwood1_4
wizwood1_5
wizwood1_8
wood1_1
wood1_5
wood1_7
wood1_8
wwall1_1
wwood1_5
