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6/24/98        This Level is Designed for Mega-TF & Team Fortress
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Title                   : Unholy Kingdoms
Filename                : unholyk.bsp
BSPFileSize             : 2,149,264 uncompressed
Author                  : DyerMaker
Email Address           : dyermaker@antrononline.com
Description (more below): capture & rescue (princesses)
Additional Map Info     : http://www.telefragged.com/blueprints/unholy.html
TeamFortress Info       : http://www.planetquake.com/teamfortress
Mega_TF Info            : http://www.antrononline.com/mega-tf
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Play info:

Single Player           : To look around
Coop                    : No
Deathmatch              : No
Team Fortress           : Yes (Mega-TF custom sounds. Will run on
                          Classic TF servers also, but its not as sweet!)
Difficulty Settings     : No
New sound/music/graphics: scream.wav, princess.mdl
Base                    : New level from scratch
Tools used              : WorldCraft 1.5b (Registered), DOS edit,
                          TreeQBSP, RVIS
HandBuild Time          : over 200 hours (thats only 20 days x 10 hrs)
Compile Time            : 234 seconds with TreeQBSP
Vis Info (non-GL)       : machine: Pentium 166 16 MB RAM
                          testlevel=3
                          2165 Portalleafs
                          7099 Numportals
                          average leafs visible: 152
                          c_chains: 36681396
                          visdatasize:71260 compressed from 586715
                          9240 seconds (2hrs, 34min)
Light Time (extra)      : 351 seconds (Pentium 233MMX 64 RAM)
Known Bugs              : Too early to tell. This is beta 4.1
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Other:
Playinfo                : This is not straight-CTF. You kidnap the other
                          team's princess and place her in your dungeon, the
                          central cell. The other team must come and rescue
                          her while also trying to kidnap your princess. The
                          game will be interesting, with teams shifting from
                          all-offense to all-defense, and back again. You
                          only need to touch your princess to return her home.

                          Your Bowing Knights will resupply you slowly but
                          they do not give grenades (to prevent gren spam)
                          so be sure you stock up before you leave the armory.

                          Two magic mirrors lead out of the armory. The left
                          one takes you to an upper area of your kingdom,
                          the right one takes you to a lower area.

Scoring                 : Scoring is achieved by:
                          1) Bringing the enemy princess to your Dungeon
                             Cell (5 initial team frags)
                          2) Keeping the enemy princess in your Dungeon
                             Cell (5 team frags every 30 seconds)
                          3) Rescuing your own princess (5 personal frags)

Secrets                 : There is a secret area in each Great Dining Hall.
                          It contains a Ring of Shadows and a box of rockets.
                          The Ring will hopefully help the offense get out
                          of the Great Dining Hall. The rockets respawn
                          slowly and is the only place where grenades can be
                          retrieved.

Tips                    : There is a slight bottleneck at the entrances if
                          you enter the castles normally. I suggest using the
                          water ways. The left side of the moat is a fast
                          way in. The right side is a fast way out of the
                          castle, via the drain in each Dungeon. You *can*
                          gren jump into the Dungeon using the drain,
                          it's not easy, but if I can do it so can you :}
                          Since these waterways in / out are so convenient
                          for penetrating the enemy kingdom, I didn't add any
                          demo-detonatable grates to them. Otherwise they
                          would be nearly inpenetrable with a decent defense.
                          There is a skylight provided on the "roof" for
                          rocket jumpers if they care to use that way in.
                          The sniper towers contain a sniper-only ressuply
                          bag. It's slow and *will* restock enemy snipers,
                          so be warned.
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Install Info:

TeamFortress Files:     : fortress\misc      scream.wav
                        : fortress\progs     princess.mdl

Mega-TF Files:          : The Mega-TF File Patch can be downloaded from:
                          http://www.telefragged.com/blueprints/unholy.html
                          (Mega servers will send you them, but then you'll
                          be waiting for downloads to complete)
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Legal:                  : (c) 1998 DyerMaker 
                          All rights reserved.
                          Distribution via Internet for TF Game play
                          on TF servers is granted without charge
                          and at own risk.
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Thanks:                 : id, for Quake
                          The TFS crew, for Team Fortress
                          Ambush, for Mega
                          Robin Walker, for answering my questions
                          (you guys wondered where Dyer goes for help!)
                          Big Thank You to the Private Playtesters:
                          MadLion, Defiant, Loonacy, Pineapple, Fugazi, Kill,
                          Sun Tzu, Elfkin, Unhuman, Ambush, Lorduss, Snails
                          Everyone who wrote in support of Unholy Kingdoms
                          You, for reading this :}
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