**** This map designed and tested using the TeamFortress v2.6 quakeC mod ****
1 April 98
================================================================
Title                   : The Sword
Filename                : thesword.zip
Author                  : Gunther Tackenberg (Psalm 69)
Email Address           : tackenberg@xtra.co.nz
Description             : TeamFortress v2.6 Quake Map

               Check out the TeamFortress homepage at:
               http://www.planetquake.com/teamfortress
================================================================
* Play Information *

This map does not work properly without the TeamFortress v2.7 QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player           : Yes (Only to Look at the Map)
Cooperative             : No
Deathmatch              : No
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : 2 New Models.
New Music               : No
Demos Replaced          : None.
Level VISed for GL	: No Transparent Water, no sir don't like it.

======================= Construction ======================== 
 Base :                   	Fresh start. 
 Editor(s) and Utilities used : WorldCraft, EntEd, BSP2Wad 
 Known Bugs :                   None known. 
 Construction Time :            About 200 hours. 
 Build Time :                   1 hours. 
 Build Computer :               P166, 32 megs RAM 
 Vis Level 4 :                  2 hours with rvis. 
 Light : 			300 secs .

======================= Installation ======================== 
This archive contains 5 files.
			-Thesword.txt, You are reading it now.
			-thesword.bsp, The map file. Place it with you other TeamFortress maps.
			-sword.mdl & cheast.mdl, Thess goes in your fortress/progs directory.

Thanks to               - id software.
			- all of the Team Fortress guys for a great patch.
			- Robin of TF and the Folks on the TF Mapmaker list for there help.
			- Star Jammer, for helping with testing.
			- Wazo and NZTF news for all his help.

======================= Game Play ======================== 
To Score on this map you must capture the sacred sword in the temple, with the power of this
ancient artifact you will become King of all the realm.  The team who has the King will score
points the longer the King stays alive.  Remember there can only be ONE King.

You can also steal the enemys Taxes from there strong room and return them to the Throne in your
own castle to score points.


POINT SYSTEM:
10 Frags for Becoming King.
3 Team points for every Minute your team has the King.
20 Points for The team and 10 frags for the Individual who steals the Taxes.


NOTES ON GAMEPLAY:	- The King will glow. And should receive 50 health from the sword.
			- The King can't go undercover.

			- The Tax Strong Room need a key to enter, and dont say there to long or
			  You will get locked, but only if you pick up the Taxes.			
			- NO, messages will be broadcast concerning the Tax box, you'll only be
			  Told after it's been stolen. It is stealing, so when it's there
			  keep an eye out for thieves, espeicaly for spys.		
			- The tax box will uncover spys, but they can go back undercover.
			- You move at half speed when carrying the heavy Taxes.


			- The Portcullis of each Castle can be open and closed by the switch in 
			  the room above the floor grate.
			- Keep an Eye out for the Secrets.

NOTE ON MEMORY REQUIRMENTS:
The file size of this level is quite large so it won't run with
standard Quake 8mb data heap. (This is fairly typical of TF maps)
You'll need to use the switch -winmem to give quake more mem, 16mb recommended.
Or use WinQuake, with its dynamic mem alloc.
Quakeworld users shouldn't have a problem.

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			MADE IN NEW ZEALAND
===============================================================
