# auto-generated text file
# filename: svalley2.bsp
# author email: mlmanuel@mindspring.com
# date: Mon Nov 10 14:40:51 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/can1.wav (custom)

# required mdl files:
progs/chip.mdl (custom)
progs/medpack.mdl (custom)

# required spr files:
progs/mine_md.spr (custom)

# textures used:
#04awater1
#water3
+0basebtn
+1basebtn
afloor1_3
azfloor1_1
azwall1_5
azwall3_1
azwall3_2
barrow
bricka2_4
ceil1_1
city1_7
city2_2
city2_5
city6_3
clip
comp1_1
comp1_2
comp1_4
comp1_5
comp1_6
cop1_2
cop1_3
cop1_5
cop2_2
crate0_side
crate0_top
crate1_side
crate1_top
ctf07
ctf08
door02_3
dr03_1
ecop1_8
emetal1_3
grave01_1
ground1_8
key03_1
key03_2
lgmetal2
m5_8
metal1_4
metal2_5
metal2_6
metal2_7
metal2_8
metal2r8
metal3_2
metal5_8
mmetal1_6
plat_stem
plat_top1
rarrow
rock3_7
rock4_1
rock4_2
sfloor1_2
sfloor4_1
sfloor4_5b
sfloor4_7
sky4
slipside
tech04_4
tech06_1b
tech06_1r
tech11_2
tf1
tf2
tlight08
tlight09
trigger
twall2_1
twall2_2
twall2_5
twall2_6
wall14_5
wgrass1_1
wgrnd1_6
wmet3_3
z_exit
z_exit2
