# auto-generated text file
# filename: speed2.bsp
# date: Mon Nov 10 14:40:34 CET 2014
# modification: team fortress (4 teams)

# required wav files:
sound/items/armor1.wav (quake shareware)
sound/misc/ballhit.wav (custom)
sound/misc/charge.wav (custom)
sound/misc/chink.wav (fortress)
sound/misc/runekey.wav (quake shareware)
sound/misc/secret.wav (quake shareware)
sound/misc/spgon.wav (custom)
sound/misc/yabba.wav (custom)
sound/weapons/lhit.wav (quake shareware)

# required mdl files:
progs/armor.mdl (quake shareware)
progs/bats1.mdl (custom)
progs/bball1.mdl (custom)
progs/detpack.mdl (fortress)
progs/invisibl.mdl (quake shareware)
progs/quaddama.mdl (quake shareware)
progs/spade1.mdl (custom)

# required spr files:
progs/mine_md.spr (custom)

# textures used:
#k04mwat2
#lava10
#oil4
+0butn
+0butnn
+0floorsw
+0slipbot
+0sliptop
+1butn
+1butnn
+1floorsw
+2butn
+2butnn
+2floorsw
+3butn
+3butnn
+3floorsw
+abutn
+abutnn
+afloorsw
adoor10_3
afloor1_3
black
blkwal_1
brick_b
brick_r
bwall_1
bwall_2
city4_5
city4_7
city5_6
cliff1
cliff4
clip
column01_4
comp1_4
cop2_1
cop2_7
ctfbbs4
ctfrbs5
ctwall8
dirt1
door02_1
dr01_1
dung01_4
ecop1_8
egypt14
electro1
electro2
grass1_1
grave01_1
grave03_6
greenm
ground1_8
htek14_7
iktkbr03
kmmetal1_2
lgmetal1
lgmetal2
metal1_1
metal1r6
metal5_8
metal5r8
metal8_5
metaldr3
metaldr4
mtech01_1
mwall11_2
road1
rwall_2
sky7
slipbotsd
sliplite
slipside
tfbwall
tfrwall
tomb1_1
trigger
wall9_3
white
wizmet1_3
wizwood1_1
wizwood1_3
wizwood1_5
wizwood1_6
wizwood1_8
wood1_3
wood1_7
wood8
woodflr1_2
wwood1_7
yline1
