# auto-generated text file
# filename: s0h.bsp
# date: Mon Nov 10 14:40:06 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/enforcer/sight2.wav (quake registered)
sound/items/cap1.wav (custom)
sound/items/cap2.wav (custom)
sound/items/r_item2.wav (quake shareware)
sound/shalrath/sight.wav (quake registered)
sound/shambler/ssight.wav (quake shareware)
sound/weapons/lock4.wav (quake shareware)
sound/weapons/pkup.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/biggren.mdl (fortress)
progs/bl_rune.mdl (custom)
progs/rd_rune.mdl (custom)

# required spr files:
progs/mine_md.spr (custom)

# textures used:
#blood1
#teleport1
#water10
+0dispg
+0light01
+0lightk
+0shoot
+1dispg
+1light01
+1lightk
+1shoot
+2dispg
+2light01
+2lightk
+2shoot
+3lightk
+3shoot
+4lightk
+ashoot
afloor1_4
brick2_4
ceiling5
city4_4
city4_5
city4_7
clip
column01_5
comp3_2
crate0_side
crate0_supp
crate0_top_blue
crate0_top_red
ctf01
ctf02
ctf1_1
ctf1_2
elwall2_4
emetal1_3
exit02_2
exit02_3
ggrat6_1
gottlogo
gottlogo2
htek02_2
htek18_1
htek18_2
light3_6
light3_7
metal1_3
metal1_4
metal1_8
metal4_6
metal4_7
metal4_8
mmetal1_3
mmetal1_8
pipe1_4
plat_stem
red_arrow
rock3_8
sfloor1_2
sfloor4_1
sfloor4_2
sfloor4_6
sfloor4_8
sfloorblue
skyhel1
switch_spanner1
sym10_2
tech01_1
tech02_6
tech04_1
tech08_1
tech10_1
tlight07
tlight08
tlight10
trigger
twall1_2
twall1_4
wmet4_6
