# auto-generated text file
# filename: river2.bsp
# date: Mon Nov 10 14:39:44 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/doors/meduse.wav (quake shareware)
sound/ogre/ogwake.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/dtree.mdl (custom)
progs/tf_flag.mdl (fortress)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#teleport
#water1
arrow_m
black
city2_1
city2_6
city2_7
city4_6
city5_3
cop1_2
cop1_6
door02_7
door03_5
grass1_7
grave03_2
grave03_6
grave03_7
ground1_8
light3_5
med100
met5_1
metal1_3
metal1_4
metal2_4
rock4_2
rocks19_1
sky1
tele_top
wizmet1_8
wizwood1_4
wizwood1_5
